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Spellborn International
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 04/23/09)  | Pub:Frogster Interactive / Mindscape / Acclaim
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Developer Diary

Posted by Keith Cross on Aug 08, 2007  | Comments

Developer Diary -

The folks over at The Chronicles of Spellborn have posted a new developer journal on their official site. The journal focuses on the multifaceted dynamics of a development team.

When you ask a game developer about their job, either in a social setting or to put it down in a journal, the first thing he will think of is to tell you about the cool things he created. Those fruits of his labour are recognizable for anyone with some knowledge of gaming and at the same time they are something to be proud of. I think there is another reason though, which I will explain by analogy. Imagine asking an old man about the time he served in a war. At first he will tell you when he served, where he was stationed and perhaps any large battles he was part of. Meanwhile his eyes will reveal that there is a much more personal side to his stories, one he might not like to talk about. The blisters in his boots, Little Johnny who didn't make it, inexplicable orders he had to follow. I want to take you down in those trenches of game development. I hope that will show we are not just typers and clickers and that ideas aren't made up on the spot and put in the game the next day. I hope that will give some understanding of the enormous amount of work behind those cool features, and that will make them seem even more impressive. Above all I hope that you will enjoy these journals, but if you don't: every other week one of my coworkers will tell you about a shiny feature that he's very proud of.

Nowadays almost everyone is a gamer. It's even harder to find a game developer who is not a gamer. Games capture the imagination. Luckily this is more often expressed constructively than destructively. To be hired as a game developer you need a skill level that is only reached through practice. Slowly schools are appearing that will teach about game development, but if this isn't supplemented with hobby projects, that's usually not enough. Besides if making games is not your hobby you might lack enthusiasm. In these hobby projects aspiring game developers often work alone or with a small group. Sometimes without realizing it they perform the task of several people. A programmer might create his own design and (ugly) art as he goes along, a modeler might make his own concept art and textures and a mod maker will model the world, write the scripts and write the storyline. This turns them at least somewhat in what you could call a gamedeveloper universalis, a multi-talented game developer. At the same time this leads to every game developer being different. Even if they do not have any industry experience, they do not arrive as a clean slate. They have opinions, specialties, weaknesses and ideas. Managers might attempt to ignore these, but going against the raw enthusiasm that almost everyone brings to a team could lead to disaster.

Read the full journal here.