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Spellborn International
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 04/23/09)  | Pub:Frogster Interactive / Mindscape / Acclaim
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Dev Profile: Chris Nengerman

Posted by Dana Massey on Jul 26, 2006  | Comments

Dev Profile: Chris Nengerman -

Garrett Fuller kicks off a new series of developer profile interviews today when he talks to Chris Nengerman, the Lead Designer of the Chronicles of Spellborn. Various influences can have a major part in games. What influences outside of game-play bring life to your work? Are there any ideas that you get from Books, Movies, Comics, Real-Life Stories, Art?

Chris Nengerman: I have always been an avid comic reader. The usual like X-men and Spiderman when I was younger and more lengthy graphic novels when I got older. I also get a lot of inspiration from music, either listening or making. Since I was 14 I’ve been in bands. But probably the biggest influence on my work and life in general has been philosophy. What I think is very important in any creative profession is being able to break your subject matter apart, taking perspective and rebuilding it from the ground up. If there is one thing philosophy teaches you, it is to distrust (in a healthy way) every concept that is treated as the truth. This is the way new ideas are born, something that I also respect in a lot of modern art. I especially appreciate the work of recent British artists, like the Chapman brothers and Paul McCarthy.

You can read more here.