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Spellborn International
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 04/23/09)  | Pub:Frogster Interactive / Mindscape / Acclaim
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Dev Journal: Looking Cool

Posted by Keith Cross on Aug 20, 2007  | Comments

Dev Journal: Looking Cool -

The Chronicles of Spellborn official site has been updated with another developer journal. This time the focus is on looking cool in MMOs and the game's appearance system.

With Spellborn, we decided this was not how we wanted things. An MMO is all about living a fantasy life, and people like to pretend to be a hero. Even if you choose to remain a rookie throughout our shard world, you still would like to wander around feeling you're the toughest Daevi that ever existed. But if, for some reason, the next day you feel like a little happy hoppie, and want to stroll through Quarterstone in nothing but your pants on, you would like to be able to do that too! And if, after months of trying, you finally beat the biggest boss you'll ever find, and put on the trophy you scavenged off his stinky remains, you want everyone to see that it's *you* who wears The-Coolest-Helmet-Ever-Made-(TM)!

Exaggerating only a little bit, this was basically what I was asked to make possible within The Chronicles of Spellborn. A system where artists can design and import helmets, armours, clothing and weapons, and then have players buy, dye and wear them in every combination possible. Oh, and ofcourse in such a way that it doesn't put too much strain on network bandwidth.

So the first thing I did was making sure I got the numbers straight. I haunted our artists to the point they didn't like me anymore, just to make sure that when the races, body types, armours, pants, shirts and swords would be coming in, I wouldn't be caught off guard. When this was done, it was time to detail every part of a player's appearance: "Okay, so they have a race, a body type, a head type, a head skin variation, a voice, tattoo's, clothing items, armour, weapons.... nice..." A lot of different settings, and most of these are subject to change any time: a player might remove a shoulder piece, put on a different shirt, or finally decide to wear that cool reddish belt!

Read the full developer journal here.