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Spellborn International
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 04/23/09)  | Pub:Frogster Interactive / Mindscape / Acclaim
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

A Graphic Coder's Tale

Posted by Keith Cross on Sep 12, 2007  | Comments

A Graphic Coder's Tale -

The Chronicles of Spellborn official site has been updated with their weekly tech journal. This week Sebastiano Mandala spins an amusing tale about the life of a Graphic Coder.

[Tech Journal] A Graphic Coder's tale

By Sebastiano Mandala

Finally, after one year and something I have the opportunity to prove my existence on this project! Not a simple line written somewhere in the credits, not a picture published about the only active poor Italian working on the project. So here I am, Sebastiano Mandala, Graphic Coder for The Chronicles of Spellborn.

For this entry, I've been suggested to talk about weather and coffee, because pizza and mandolino was too much of a cliché. But eventually I decided to write about my work here, even if my Sicilian English will be corrected by someone before you could read this.

Mainly, my mission is to give you the opportunity to play this game with a decent frame rate.

When I got hired,the cheering people here in the office told me that they were working with a not so new 3D engine only used to run indoor games with not more than 8 players or something like that. I thought: poor guy who is in charge of making a heavy outdoor level based system in a MMO environment working on such an engine. Well, that poor guy was eventually me.

Read the entire article here.