The Rogue Classes
The Chronicles of Spellborn: Rogue Classes Developer Journal
Editor's Note: This is the third in a series of journals that explain the classes of The Chronicles of Spellborn. In this article, composed by the Chronicles of Spellborn dev team, we learn about some rogue classes.
In this three part series we take a look at the different player classes in The Chronicles of Spellborn (TCoS). The previous installments looked at the three warrior classes and the three caster classes. In this final installment we take a closer look at the three rogue classes: the Dead Hand, the Facedancer and the Trickster.
Every class in TCoS has 3 basic attributes -, primary, secondary and auxiliary. The character’s primary attribute is defined by the class’s archetype, while the secondary attribute is determined by the actual class. The third auxiliary attribute has a small impact on the player's statistics but no impact on class-specific statistics and skills.
The primary archetype attribute for rogues is 'focus'. The focus attribute impacts many of the class’s basic statistics like an increased attack speed and allows the rogue to use basic focus-related skills.
Every rogue is granted the use of basic focus-related rogue skills when they reach the appropriate level, regardless of their class. Some examples of the rogue archetype skills include:
The secondary attribute differs for each of the specific rogue classes and is used to differentiate the class within the class archetype. More information about attribute statistics can be found in this article.
The Rogue Classes - The Dead Hand Poisons form the backbone of a Dead Hand's arsenal. Dead Hands have a powerful array of skills which involve their knowledge of poisons, and they are particularly adept at facing a large number of foes. For this reason, they are most often found lending their support to a group of their allies.
By consuming different potions the Dead Hand can use his body to develop a lethal fighting style that can deal a lot of damage with an added damage over time (DoT) component to one or more targets.
In addition to unique class skills, each character has unique class-related buff items that are placed in body slots. These buff items are used to aid the player in battle or provide additional unique skills that can further increase the effects of combat. Only one buff item can be active at any one time but players can easily switch between these during combat.
The Dead Hand's excellence in poison crafting allows him to fill his body slots with different poisons that can be used to add different effects to the Dead Hand's skills.
Body slot example:
Skills that can be used in combination with the Dead Hand's poison body slots:
The Rogue Classes – The Facedancer
The skilled Facedancer an excellent shape changer. The Facedancer uses soulgems in his body slots. Soulgems allow him to capture the souls of wildlife, humans or daevi. Once the souls within the soulgems are released, the Facedancer can take on the desired form. When the Facedancer attacks an opponent the shape changing illusion is broken.
Body slot example:
The Rogue Classes – The Trickster
The Trickster skills focus on evasion. Nothing in the game will be harder to hit then a fully developed Trickster. His speed makes up for the little damage he can do.
The Trickster's body slots can be filled with 'gadgets'. The Trickster is the only class in the Chronicles of Spellborn that can use these gadgets.
Body slot example:
Example of a skill that can be used in combination with the Trickster's gadgets:
Please note; All skill and body slot examples named in this article are subject to change during the beta test phase.
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