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Rapid Reality
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel N/A)  |
PVP:Yes | Distribution: | Retail Price:n/a | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Developer Journal & Screens

Posted by Dana Massey on Nov 15, 2005  | Comments

Developer Journal & Screens -

In their latest developer journal Rick Wells discusses the playable races found in The Chronicle, by Rapid Reality. To go with this lengthy developer journal, the team also sent two new screenshots. The marked improvement in quality is due to a technology upgrade; details of which are headed our way later this week.

As far as anyone knows, the elves have always been a segregated race, adhering vehemently to their divisions and geographical locations. The notion is all the more believable from the fact that the elven sub-races, more than any other parent race, bears such distinct separations in both physical form and social organization. Noble elves are natural leaders, wild elves are unequaled in wilderness proficiency, wandering elves are adept with magical energies, sea elves are much sturdier than their land-bound cousins, and the dark elves are as smart as they are quick.

Unlike humans, who tend to worship divine entities, elves have always followed ideals instead. Each sub-race of the elven heritage largely adheres to a single ideal, though crossovers have been known. One thing is certain, however; elves are no less dedicated to their chosen ideal than devout humans are to their patron deities, including all ceremonies, duties, and sacrifices. The noble elven ideal is tradition, the wild elves favor change, wandering elves cherish knowledge, sea elves have a connection to cycle, and the dark elves focus on the self.

You can read the full article here.