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Rapid Reality
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel N/A)  | Pub:MMOCenter.com
PVP:Yes | Distribution: | Retail Price:n/a | Monthly Fee:n/a
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Developer Journal #3

Posted by Dana Massey on Sep 06, 2005  | Comments

Developer Journal #3 - MMORPG.com

In their third developer journal, Nathan Knaak of Rapid Reality asks "how they do it?", in reference to their rapid development of MMORPGs.

MMO Center is the result of a powerful merger of talented individuals and significantly advanced technology, but that’s just the short answer. Our employees hail form all over the world, from California and Detroit to Russia and Malaysia, each with an art-focused education and industry experience. Our lead world builder is Alan Carter, who is probably best known as being the very first person among the player base that There.com requested and bought designs from. Two of our art leads hail from Sony Online Entertainment, where they worked on art production for EverQuest 2. Now Tim Petty and Eric Webster share their skills and experience with the rest of the team, increasing both the quality and speed of our art. Before joining the Rapid Reality team, I was the official proofreader for CCP Games, the makers of Eve Online, and had twice written for White Wolf Publishing in the Creature Collections 2 and 3. Adam Ghetti, our Lead Creative Director, holds part ownership in several technology patents, sits on the Computer Science Advisory Board for Gwinnett Technical College, and has been involved in more than a few MMORPG community developments.

Take a read here.

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