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Rapid Reality
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel N/A)  |
PVP:Yes | Distribution: | Retail Price:n/a | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Developer Journal #2

Posted by Dana Massey on Aug 22, 2005  | Comments

Developer Journal #2 -

Nathan Knaack of Rapid Reality is back with his second developer journal. In this issue he discusses the concept of fame and how it related to player vs. player combat in their game.

In matters of player vs. player battles, especially in the case of main characters, the fame system will be very important. While trying to find a way to keep main characters from endlessly hunting down and slaughtering each other, simply for the rush of causing the permanent death of someone else, we end up developing a system in which main characters might hunt each other simply for the opportunity to offer the loser mercy…

Consider this, you have a current fame rating of 20, and you become engaged in a battle of insults against another main character with a fame of 10. Heated words boil over and before long you’re out behind the tavern staring down drawn swords at each other. In an unlucky turn of events, your opponent turns out to be a master swordsman, at least compared to your meager expertise, so he solidly beats you.

You can read the full article here.