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Rapid Reality
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel N/A)  | Pub:MMOCenter.com
PVP:Yes | Distribution: | Retail Price:n/a | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Developer Journal #1

Posted by Dana Massey on Aug 02, 2005  | Comments

Developer Journal #1 - MMORPG.com

Nathan Knaack is the Lead Creative Writer, Game Designer and Community Manager for "The Chronicle" by Rapid Reality. Today he debuts a new developer journal series, which includes three renders, when he examines one of their game's defining features: the concept of main and regular characters.

For years now MMORPG developers have been coming up with new and inventive ways of appealing to both the casual and hardcore gamer, from splitting them up into their own designated servers to putting artificial-feeling restraints on advancement to ensure that they’re never far apart. While these solutions are technically feasible, they do little to perpetuate the overall immersion of the game, further distancing the players from the world they exist in. For example, dividing players up into distinct servers that specifically target their gameplay style tends to give you niche worlds where just about everyone acts the same way, does the same things, and packs into the same areas. Good luck getting into any decent arena on a high population PvP server, and try understanding anyone on a role-playing server that speaks in the near-ubiquitous perversion of the language sometimes called Ye Olde Gamere Englishe. With the community so divided, some servers can seem empty while others have lengthy queues.

You can read the entire journal here.

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