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Rapid Reality
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel N/A)  |
PVP:Yes | Distribution: | Retail Price:n/a | Monthly Fee:n/a
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Dev Journal and 28 Screens

Posted by Dana Massey on Oct 18, 2005  | Comments

Dev Journal and 28 Screens -

This week we get a one-two punch from Rapid Reality. Nathan Knaack returns for his sixth (and final - see below) developer journal and the company shows off a refined graphical look with twenty-eight new screenshots!

Since the inception of the FPS, there’s always been something lacking in terms of melee combat, close quarters engagements with hand-held weapons. The first-person shooter is great for realistic ranged weapon combat with projectiles, explosions, and cover, but whenever two combatants get within arm’s reach of each other, the game boils down to pointing at your enemy and jamming the pistol whip button over and over again. Seeing as the Kaneva Engine intends to serve as a hybrid between the classical FPS and RPG models, it’s no surprise that we here at Rapid Reality are fully exploiting that into each of our games.

You can read the full developer journal here.

...or take a gander at the twenty-eight new screenshots here.

Finally, we at would like to send a special thanks to Nathan Knaack for all his hard work in getting these journals to us. This is his last as a member of Rapid Reality. The former Designer and Lead Creative Writer on The Chronicle has parted ways with Rapid Reality and will no longer be working with the company.