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TERA (TERA)
Bluehole Studio | Play Now
MMORPG | Setting:Fantasy | Status:Final  (rel 05/01/12)  | Pub:En Masse Entertainment
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

PlayStation 4 Hands On Preview

TERA Previews - By Blake Morse on December 15, 2017

PlayStation 4 Hands On Preview

As many of you may already know, Tera is getting ready to make its way from PC to console. And just this last weekend fans got their first chance to check out the MMO on a PS4 at Sony’s Playstation Experience. And even though I wasn’t able to make the event itself, I did get a chance to go hands-on with a brief demo of what fans can expect.

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Some of you may recall I already had a chance to check out how the game runs on consoles earlier this year at PAX West on the Xbox One and everything I said at the time holds true for the Playstation version as well. Using a controller definitely gives combat in Tera a bit of a Dark Souls vibe. It’s all about dodging enemy attacks then following up with timing-based combos. I took on a number of beasts, including a massive living rock monster coincidentally known as a Teralith that did not want to die. Combos are executed by striking a standard attack then figuring out which ability to follow up with using a series of timed hits from a single source. Players will also get a chance to make their own custom combos in a post-launch feature. 

Menus and user interfaces are also getting an overhaul for easier console use. All items have been split into their own submenus for easy navigating. And players will also get a new quick access radial menu that they can slot whatever they in. So if you need extra potions or buffs or anything else you can think of that isn’t already in the main skill sets. There’s also a new quick chat pad coming with a list of basic communications for players who want to leave their mics off.

Right now there are no definite plans to offer up anything unique to both the XB1 and PS4 versions of Tera, but it has not been ruled out by the dev team. At the moment they’re more concentrating on the technical aspects, for instance they’ve now got the game running at 30fps on the PS4. But is seems like they’re committing to making the experience feel like more than just a port, but rather something that feels native when played with a controller on a console. You can expect to see Tera launch for systems in Q1 of 2018. We’ll be sure you’re up to date on everything as we get closer to launch. 

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