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TERA (TERA)
Bluehole Studio | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 05/01/12)  | Pub:En Masse Entertainment
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Berserker Screenshots and Interview

Posted by Michael Bitton on Jun 08, 2010  | Comments

Berserker Screenshots and Interview - MMORPG.com

ZAM.com is running an interview on TERA's Berserker class that also includes a number of never-before-seen screenshots of the terrifying giant axe-wielding class.

Scott: Right. All the classes have their own advantages, and I've played every single class and every single character combination there is in the game so far, over the last five or six months.

And I really just keep coming back to the Berserker. It was the first one I found; I liked the concept of the big axe, but also, it really epitomizes the way our combat works in TERA.

It's a class that has to keep moving all the time, but it also has to be very mindful of where the attacks are going to land, because you're not swinging a giant sword like the Slayer is, you're swinging a three-foot blade that's five to eight feet away from you. And where that blade goes is where your damage goes, so you want to make sure there's a monster on the other end of it when you finish your attack.

The interview offers a number of interesting revelations, including what makes the Berserker distinct from say, the Slayer, who are quite similar at first glance. The Slayer, after all, wields a giant two handed sword, while the Berserker wields a giant two handed axe. While in most games you might be asking why these would be separate classes, as the weapons are both giant two handed edged weapons, however, in TERA, the choice of weapon makes a significant impact on the kind of gameplay you are experiencing. For example, the two handed sword's blade runs along the entire length of the weapon, making it easier to connect with enemies, whereas the two handed axe's blade is located only at the very end of the weapon, requiring the player to take positioning and movement into account in order to connect with their foes.

Read the full interview here for additional information and screenshots.

[Thanks Piasek for the tip!]

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Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined MMORPG.com as the site's Community Manager. Follow him on Twitter @eMikeB
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