Warhammer: Odyssey has been going through a little more than a rough patch over the past week. The Discord has been updated with news that the game, as well as Virtual Realms' game Celtic Heroes have been offline due to a security breach. In addition to the massive security breach that has forced both games offline, worries that Virtual Realms has moved on from development of both of their titles, in favor of a new one, has forced a developer response to clarify their involvement on other titles
The February Producer's Letter for Pantheon: Rise of the Fallen talks the HDRP conversion and continuing development on the roadmap with the new build.
Warhammer: Odyssey is just a couple short weeks out from its global soft launch, and the game will see its first patch bring some welcome changes, despite the team acknowledging that there's still quite a lot left to do.
In the echo chamber of repetitive, sleep-inducing, auto-play mobile games, Warhammer: Odyssey (W:O) takes a mild departure into the mobile realm as an authentic, traditional MMORPG experience. With success all but guaranteed, W:O stops short of one major victory, convincing PC MMORPG players that mobile is the genres savior.
With everyone at home right now the team working on the upcoming Warhammer: Odyssey Mobile MMORPG have taken the time to answer another set of our interview questions. In round 3 of our developer interview James York, co-founder of Virtual Realms, answers further questions covering everything from from quests vs. grinding to the current state of development.