For this week's Friday Fight, we are changing the format slightly. Mitch pits the three major monetization models against each other in a no-holds-barred cage match.
Ubisoft has unveiled a new subscription service for Rainbow Six Siege and unsurprisingly it hasn't gone over well with the community.
Microsoft laid off over 1900 Blizzard employees this month, and one employee in particular decided now is the time to cash in on all that free World of Warcraft game-time they accumulated over the years.Â
Monetization in MMORPGs has always been a slippery slope, especially after the rise of free-to-play titles in the gaming industry. We look at the most popular MMOs out now, analyze their monetization and discuss what ideal monetization could look like.
Bradford used to be vehemently anti-subscription back in the day - it's what kept him from experiencing some of the older gems of the MMORPG genre. However, as subscriptions are more optional than not nowadays, the question isn't whether or not a subscription should or should not be in place, but whether that sub offers enough value to make it worth while.
In the MMO world, one of the most pressing concerns for many players is the addiction. Nick looks at some of the various ways MMOs, and other gaming genres, use specific strategies to keep players hooked on their game - sometimes to the detriment of their players.
Just a reminder that the Dual Universe beta kicks off today.
Ahead of the August 27 beta, Dual Universe will cease selling Supporter packs on August 17.
The Dual Universe team will host a live stream on July 23 (tomorrow) where they'll cover off several topics, including beta pricing.