Kickstarter can be risky business, and despite some issues in the past, Steven decides its worth taking a chance on Stars Reach. Read why and join in on the conversation.
Playable Worlds is gearing up for the launch of a Kickstarter campaign to bolster funding for Stars Reach, but Alpha is closer than you think.
Discover the biggest MMORPGs to be launched in 2025 and beyond. This includes confirmed launches, speculative launches, long-term projects and early development works.
It's that time of the year where we look back on the year that was. While we'll have our general End of Year awards next week, I wanted to take a look at some of the games that impacted me over 2024.Â
Playable Worlds previews Stars Reach's homesteading, from claiming parts of the world to building what your imagination inspires.
A new Stars Reach trailer shows off how players impact the worlds, combat, professions, creatures, and more. A recent talk featuring Raph Koster highlighths how Playable Worlds uses tech and the cloud to build such a dynamic, adaptable game.
Playable Worlds continues holding playtests for Stars Reach, and the latest dev update dives into three tests over three days made possible by their Discord community.
Playable Worlds will have another Stars Reach playtest this weekend, and the team is sharing how testing is expanding to start including some game features and systems. This time, exploration and combat related.
Stars Reach has revealed how its advancement and skill trees will work.
Stars Reach playtesting is happening, and the Playable Worlds team is letting us into the experience of the latest round of play testing, and what happened when they let players into their simulation and have access to a number of flexible tools. Â
Playable Worlds is showing some big visual improvements in Stars Reach in the time since the game was announced.
Stars Reach has officially held its first pre-alpha playtest. Playable Worlds has a new blog focused on two key elements in these early stages of testing: the camera and movement.
Raph Koster delves into who Playable Worlds is building their community-driven sandbox, Stars Reach, for, and the guiding motivations behind their design.
A new devblog from Raph Koster goes into the themes of Stars Reach and how Playable Worlds supports previously discussed design pillars with the core content and emphasis on learning to work together.
Raph Koster continues outlining the design pillars for Stars Reach. In the latest round, he dives into intentional optimism and welcoming, how heavier topics fit in, and the importance of community.