Stars Reach has officially held its first pre-alpha playtest. Playable Worlds has a new blog focused on two key elements in these early stages of testing: the camera and movement.
Raph Koster delves into who Playable Worlds is building their community-driven sandbox, Stars Reach, for, and the guiding motivations behind their design.
A new devblog from Raph Koster goes into the themes of Stars Reach and how Playable Worlds supports previously discussed design pillars with the core content and emphasis on learning to work together.
Raph Koster continues outlining the design pillars for Stars Reach. In the latest round, he dives into intentional optimism and welcoming, how heavier topics fit in, and the importance of community.
Raph Koster is sharing more development pillars of Playable Worlds' upcoming MMORPG Stars Reach. This time, he focuses on the fun they're looking to build and provide as part of the experience.
Raph Koster talks design pillars for Playable Worlds' upcoming MMO, Stars Reach, from creating an alive simulated world to having a sense of history, interdependence, and a move away from a theme park to look at.
Playable Worlds exciting upcoming MMORPG Stars Reach just dropped a new video detailing some of the revolutionary features that the game intends to employ.
Playable Worlds has finally pulled the veil back on its upcoming MMO project, Stars Reach. We sat down with CEO Raph Koster to talk about what this new MMO is and what players should expect in the next sandbox MMO from the legendary developer.