Star Citizen's single-player campaign, Squadron 42, is now "feature complete," according to Cloud Imperium Games' Chris Roberts in a video released over the weekend at CitizenCon.
A new feature puts CIG in a good place, expanding and growing the studio in Manchester, England, but still estimates Squadron 42 to be a couple of years off.
It seems some developers at Cloud Imperium Games, the studio behind the long in-development Star Citizen, have had it with management's expectation for them to continue working during last month's crippling Texas winter storm.
The team behind Star Citizen have published a new roadmap for the game and Squadron 42.
The latest Squadron 42 monthly report from Star Citizen developers Cloud Imperium Games provide an update on story development.
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Star Citizen is back in the news after it recently hit Alpha 3.11.0. A recent AMA has seen frustrated fans and backers inquire about Squadron 42, and, well, Chris Roberts replied.
A recent Star Citizen Live provided us all some more information on how the team at Cloud Imperium Games handles lighting in the universe.
The Star Citizen team have provided another Roadmap Roundup, with some work on the elevator panels being pushed out from 3.11.0 into Alpha 3.12.
The latest Calling All Devs video for Star Citizen has arrived, looking at core tech updates.
Star Citizen's latest community schedule has been published. Here's what's on the docket this week.
A recent AMA discussing environment art in Star Citizen touched on just what's up with the Pyro System, in addition to asking about various other biomes.
A new roadmap for Star Citizen's 3.12 went up recently, but Squadron 42 is notably missing.
In an hour-long video, the Star Citizen team showed off how they create the FPS weapons for the persistent universe and Squadron 42.
A community new poll on the Star Citizen Reddit asks the community which 3.11 feature they feel may be pushed to 3.12.