In an official post on the forums, some highly-prioritized 4.0.1 issues are laid out with a promise to look at and tackle them.Â
Updates on Star Citizen's progress and teases of what's to come are given in the game's latest updates.
Star Citizen launched its Alpha 4.0 build with some of its core components on a parallel live "Preview" server.
Star Citizen has passed the $750 million milestone, or over three quarters of a billion dollars, for fundraising over its lifetime.
Thanks to a bug during the Intergalactic Aerospace Expo, companies are being showcased for 24 hours instead of 48.
The annual Intergalactic Aerospace Expo has started in Star Citizen, with two weeks of free playtime and 150 ships to try for free.
The latest Star Citizen video brings on the server meshing team leads to talk about the technology's progress--and troubles along the way.Â
Due to the focus on Pyro and Server Meshing that will be available to all players, several major features have been pushed back to incremental patches.
These are the major takeaways that Roberts Space Industries introduced for the game's commercial 1.0 release.
The annual fan event promises a look at not only the usual breadth of Star Citizen content, but also a preview of the true 1.0 version game to come.Â
Star Citizen has started its first tests for the upcoming Alpha 4.0 client, according to a weekly update and several playtesters.
A lead developer behind Star Citizen's highly-watched server meshing system outlined the results of recent server meshing testing.Â
Ship engineering updates announced as part of Inside Star citizen are pretty major, and will change the way players assemble crews and fly their spaceships.Â
There was a bit of duping going on in Star Citizen that allowed players to gain massive amounts of in-game currency, but those who utilized this exploit are being banned left, right, and center.Â
Star Citizen has crossed another crowdfunding milestone, hitting over $703 million raised as the latest round of Invictus Launch Week wraps today. Â