This week, while several of Microsoft's major game studios suffered layoffs, our indie devs plug away on shoestring budgets, with multiple games celebrating birthdays this week.
This week, we start the new year off with a quiet murmur. That's to be expected, though; even developers should get some time off during the holidays.
This week, Reaper Games continues to cut support for Legends of Aria Classic, Profane updates its roadmap, and Dual Universe players are building to the moon.
It has been a little while since Profane developers Insane Game Studio posted a roadmap depicting the games progress. In the November roadmap release, we see several items showing as complete or nearly completed, and the team has outlined exactly what their focus has been over the past few months.
This week, Zenith is set to give players a new starting experience, BitCraft shares more than just a picture, and Chimeraland continues to manager server density.
This week, we get a blast of monthly dev updates, VRMMOs are headed to PSVR2, and the last MMO you'll ever play (or is it just a scam?) gets added to our list.
With Profane, the team shows off a 3D video of gear set options, and discusses several key points, such as emphasis on skill, crafting and the importance of materials, and how you'll determine your look.
This week, Halloween events are starting to pop up, another round of alphas and betas is right around the corner, and everyone is frantically patching their recent releases.
This week, Past Fate has Alpha troubles, Dual Universe gets a release date, and you won't be catching them all (or getting a refund) in Untamed Isles. There's plenty of other stuff going on as well, so let's quit wasting time and get started with this week's Indie MMO Spotlight.
The July roadmap update for Profane shows several significant developments, working systems, and more on the way to planned player testing, after some intense work this month.
This week, we found several summer events, one of my most anticipated titles gets some beta news, and fishing is still the most important feature for any MMO.
The massive whale-like animal unveiled for Profane back in February now has an official name. The team is also asking for feedback and name suggestions on a new crab type creature.
The Profane team has a new preview concerning resources and gathering them, as well as their role in crafting, and their role in an open-world, full-loot sandbox.
There's a lot to cover, so luckily it's an extended weekend for many of us - happy Canada Day and happy Fourth of July - but let's quit wasting time and get started with this week's Indie MMO Spotlight.
The latest preview by the team making Profane covers weapons, their attributes, potential perks, design philosophy, and even plans for weapon switching.