Raph Koster of Playable Worlds dove a bit into the current discourse surrounding metaverses and online worlds, expounding up what the differences are between the two.
Last week in an interview, Playable Worlds' Raph Koster talked about the MMO his team is making and how it is planned to be "cloud-native." Expanding upon that further, Koster took to the Playable Worlds blog to explain how cloud-native is a mindset for the studio.
In a new interview, Playable Worlds' Raph Koster and Eric Goldberg talk about the MMORPG their studio is building, specifically how they are working towards creating a "cloud-native" MMO for the future.
Raph Koster from Playable Worlds is back with another Riffs by Raph, this time tackling the issues of player retention, building a relationship with players and touching on cynicism by MMO players.
Raph Koster of Playable Worlds has taken to the game company's blog to talk game design, this time talking about the social networks and contstructs that make up MMO game design.
Raph Koster is sharing more insights on the Playable Worlds blog, this time talking about player-driven economies, and more importantly the social fabric that ties in-game - and real life - together. In the piece he briefly lifts the veil behind some of the design philosophy his team is working on with their upcoming MMO.
Playable Worlds, an online gaming company helmed by legendary MMO Veteran Raph Koster, has been working towards an "outside the box" mentality when it comes to building a living online world. Playable Worlds was founded in 2018 and since raising 2.7 million in 2019, and curating a team of exceptional talent from multiple industries, hopes have been exceedingly high for what their development team will create.
It looks like Playable Worlds has closed Series A funding, raising $10 million towards their cloud-native sandbox MMO.