Playable Worlds is gearing up for the launch of a Kickstarter campaign to bolster funding for Stars Reach, but Alpha is closer than you think.
Playable Worlds previews Stars Reach's homesteading, from claiming parts of the world to building what your imagination inspires.
A new Stars Reach trailer shows off how players impact the worlds, combat, professions, creatures, and more. A recent talk featuring Raph Koster highlighths how Playable Worlds uses tech and the cloud to build such a dynamic, adaptable game.
Playable Worlds continues holding playtests for Stars Reach, and the latest dev update dives into three tests over three days made possible by their Discord community.
Playable Worlds will have another Stars Reach playtest this weekend, and the team is sharing how testing is expanding to start including some game features and systems. This time, exploration and combat related.
Stars Reach has revealed how its advancement and skill trees will work.
Stars Reach playtesting is happening, and the Playable Worlds team is letting us into the experience of the latest round of play testing, and what happened when they let players into their simulation and have access to a number of flexible tools. Â
Playable Worlds is showing some big visual improvements in Stars Reach in the time since the game was announced.
Stars Reach has officially held its first pre-alpha playtest. Playable Worlds has a new blog focused on two key elements in these early stages of testing: the camera and movement.
Raph Koster delves into who Playable Worlds is building their community-driven sandbox, Stars Reach, for, and the guiding motivations behind their design.
A new devblog from Raph Koster goes into the themes of Stars Reach and how Playable Worlds supports previously discussed design pillars with the core content and emphasis on learning to work together.
Raph Koster continues outlining the design pillars for Stars Reach. In the latest round, he dives into intentional optimism and welcoming, how heavier topics fit in, and the importance of community.
Raph Koster is sharing more development pillars of Playable Worlds' upcoming MMORPG Stars Reach. This time, he focuses on the fun they're looking to build and provide as part of the experience.Â
Raph Koster talks design pillars for Playable Worlds' upcoming MMO, Stars Reach, from creating an alive simulated world to having a sense of history, interdependence, and a move away from a theme park to look at.
Playable Worlds exciting upcoming MMORPG Stars Reach just dropped a new video detailing some of the revolutionary features that the game intends to employ.