Pantheon: Rise of the Fallen's latest newsletter rounding out the month of September announced that the MMO is bringing back its pre-alpha sessions for those backers who have testing access. Additionally, to celebrate this, the team at Visionary Realms is releasing previously under wraps notes and enhancements to the community to peel back the veil on testing.
The Pantheon: Rise of the Fallen team introduced some class improvements for the coming pre-alpha and members of the art team detailed and showed off new models, animations, and armor fitting improvements.
The next pre-alpha for Pantheon: Rise of the Fallen is still set for mid-September, but the team updated with details on the focus of the test, and why it could potentially see a delay.
A new $2.4 million investment round marks Pantheon: Rise of the Fallen for July. This month, the team also takes a deep dive into near death, death, and penalties.
Progress continues for Pantheon: Rise of the Fallen on the road to Alpha. The May progress shows significant network overhaul progress, animations, and infrastructure. There's also a new deep dive into creation of the Monk.
Pantheon: Rise of the Fallen's April Producer's Letter is out now, and there are new roadmap updates, including awaited progress on the network upgrades, an introduction to Techniques in the combat system, and more.
The February Producer's Letter for Pantheon: Rise of the Fallen talks the HDRP conversion and continuing development on the roadmap with the new build.
The January Producer's Letter and updates for Pantheon: Rise of the Fallen show progress as the team grows and progresses towards alpha.
As the year comes to an end, there's even more to reflect on from the Pantheon: Rise of the Fallen Dev team, and the latest developer round table video is now live and focused on the art of combat.
The December producers' letter for Pantheon: Rise of the Fallen is out, and they look back on everything that happened in 2021 and a look ahead to integrating these systems into new ones to come in the push towards alpha.
The end of 2021 is approaching, and while it's not been nearly as difficult as 2020 was, it was still rife with its own slew of issues. Thankfully there have been games to keep many of us sane over the past twelve months. The MMORPG staff put the vote to our favorite games, most anticipated, as well as biggest disappointments this year. Here are the results of our Best of 2021 Awards.
2021 has been an interesting year for games, especially MMORPGs. With so many expansion and full game releases this year, it's hard to narrow down everything into a few awards, but we definitely tried our best this year. We asked our readers to vote on the Best of Awards this year and over 2000 of you responded to lend your voice to our community awards. Here are the winners.
Pantheon: Rise of the Fallen will be getting major overhauls to combat, with related shifts in attributes, stats, class function and identity, difficulty and more. The November Producers' letter gives more detail into what had previously only been hinted at for technology and combat changes.
Unity, makers of the eponymous game engine, have announced during their third quarter financials today the company is set to acquire New Zealand-based VFX house Weta. The latter is best known for their work on various movies, including The Lord of the Rings trilogy.
The October newsletter is out for Pantheon: Rise of the Fallen, and in it, the team outlines what's going on with the game, including the change to truly open world and an updated roadmap.