For the past few years, we've seen a resurgence of nostalgia gaming, with developers revisiting and revamping beloved titles, but are remakes worthy of the hype or is it all about nostalgia?
Do MMORPGs really need consumables, and if not, should they rid themselves of consumables altogether? In this week's One Good Roll Steven weighs in on his feelings about consumables.
Does population size really matter? Steven weighs in on whether actual player numbers on a server are still key for MMOs, or if perceptual player numbers are more important.
In this week's One Good Roll, Steven took a look at an aspect of MMORPGs that often comes under scrutiny - What is the ideal group size?
With AI-powered tools and plugins getting more powerful by the day, game development will soon change forever. Steven questions if it will lead to great games or just great scams.
In the ever-evolving world of gaming, graphics have always been a hot topic. As technology continues to advance, Steven found himself asking whether graphics still matter in MMORPGs?