New World Season 2: Blood of the Sands, will be here in just over a month, on July 6th. Today, the team dives into all things Season 2 rewards, the impact of community feedback, and changes to expect.
New World has a second Forged in Aeternum this week, and this one is all about their approach to balance, including the most recent balance update, and season 2 combat.
The latest New World community Q&A features more details about Season 2, PvP improvements, transmog, better rewards, and even tidbits about First Light.
New World's second season, Blood of the Sands, is coming on July 6th. Amazon Games announced the new season with a dev breakdown video, along with a rundown on what to expect.
New World will begin a process that will remove the "Fresh Start" designation from a server for population reasons.
How does New World plan minor updates--those less-flashy updates with things like quality of life changes, fixes, and sometimes balance tweaks? The team discusses the behind the scenes work and how they decide what to include.
New World has announced the Fury of the Spriggan event, which starts next week. The event will offer various guaranteed rewards for defeating the invading Dryads.
The New World team gets into the process of creating meaningful progression systems and rewards in the latest Forged in Aeternum episode.
Do MMORPGs really need consumables, and if not, should they rid themselves of consumables altogether? In this week's One Good Roll Steven weighs in on his feelings about consumables.
New World update 1.9.3 is here, and there are changes to Springtide Bloom, new Season Pass activities, balance changes, and a number of fixes to quests and more.
Releasing new content is a team effort, but it's also an involved process. The New World team takes us into how they prepare new content for release, from QA to PTR testing, and even how they respond to fix a bug later.
The latest New World Forged in Aeternum episode is a lore-filled examination of the creation behind enemy groups in Aeternum.
Does population size really matter? Steven weighs in on whether actual player numbers on a server are still key for MMOs, or if perceptual player numbers are more important.
New World has loosened restrictions on characters per server,making it possible to create a couple of alts or transfer over. There's also a brand new Forged in Aeternum all about balance, including reflections on Season 1, Fellowship & Fire, and balance changes on the way.
New World's latest Forged in Aeternum is out, and this time the video features another community Q&A round, covering everything from game performance, solo Expeditions, the upcoming Sandworm Elite Trial, and more.