Today, Diablo Immortal's mini update adds flexibility in dungeon groups, new features, including the Fractured Plane limited time event, Into the Dark Wood event, and Echo of the Immortal, a new repeatable game mode.
A citizen science minigame, Project Discovery, will be available to EVE Echoes players. Those who contribute to research can get credits for rewards like skins or ships.
Naraka: Bladepoint is getting major new content to mark its first anniversary and today the new Campaign mode, Showdown, is underway.
Blizzard Entertainment and NetEase have canceled an under-development World of Warcraft mobile MMO that has been under development, according to a new report by Bloomberg. The title, codenamed Neptune, would have been a mobile MMO set in the same universe as Blizzard's long-popular World of Warcraft, but the project has been set aside due to a financial dispute.
EVE Echoes, the mobile spinoff of EVE Online that lets you explore the galaxy in a mobile sandbox based on EVE, is marking its second anniversary with events and the game's largest expansion content ever.
Blizzard has reached out to a Diablo Immortal player that spent $100k on his character and could not find anyone to matchmake with.
For its first anniversary, Naraka: Bladepoint is going big. A huge new map, Holoroth, is on the way with new weather systems, aerial combat, objects like falling boulders you can interact with, and more.
Starting on August 5th, Naraka: Bladepoint will get a new, weekend-only mode to destroy the demons of Morus Isle.
Diablo Immortal has announced and added the new Class Change mechanic. Other features include in-game events, a new Helliquary boss coming soon, new cosmetics, endgame content, and more.
The Diablo immortal team has a new devblog on controller support, how Diablo 3 influenced the choice, a list of supported devices, and more.
Season two has begun and Diablo Immortal's first major content release since launch is here, with a new Helliquary boss, new loot, an event, and more to come.
Blizzard's Mike Ybarra defends monetization system, says that Diablo Immortal was made to deliver a free Diablo experience where players can do "99.5% of everything" including the full campaign.
A new report suggests that Diablo Immortal has earned about $49 million in its first month of release. Its controversial monetization system may have been heavily criticized, but players have been spending.
Estimates on fully maxing a character in Diablo Immortal may really be over $540,000 after a new mechanic was discovered.
If you've been curious about the future of Diablo Immortal beyond its first few weeks, you're not alone. However, Blizzard is stating that we'll be waiting a few weeks before they are ready to lift the veil on what comes next.