Diablo Immortal has announced and added the new Class Change mechanic. Other features include in-game events, a new Helliquary boss coming soon, new cosmetics, endgame content, and more.
The Diablo immortal team has a new devblog on controller support, how Diablo 3 influenced the choice, a list of supported devices, and more.
Season two has begun and Diablo Immortal's first major content release since launch is here, with a new Helliquary boss, new loot, an event, and more to come.
Blizzard's Mike Ybarra defends monetization system, says that Diablo Immortal was made to deliver a free Diablo experience where players can do "99.5% of everything" including the full campaign.
A new report suggests that Diablo Immortal has earned about $49 million in its first month of release. Its controversial monetization system may have been heavily criticized, but players have been spending.
Estimates on fully maxing a character in Diablo Immortal may really be over $540,000 after a new mechanic was discovered.
If you've been curious about the future of Diablo Immortal beyond its first few weeks, you're not alone. However, Blizzard is stating that we'll be waiting a few weeks before they are ready to lift the veil on what comes next.
NetEase has cited "optimization" as the reason it has delayed Diablo Immortal's release in China for an unknown amount of time, sending its stock down. While some suspect alleged political comments may be to blame.
After just two weeks, Diablo Immortal has reportedly made $24 million in revenue from its mobile release, despite its heavily criticized monetization system.
The internet is in an uproar over monetization in Diablo Immortal. But is Blizzard really trying to milk every last dime from players with predatory practices, or have they just created a monetization model so prohibitive that it ignores everyone except the whales? I think the answer may just be...wait for it...legendary.
The Diablo Immortal team has released a new devblog covering the accessibility options that will be available at launch. Meanwhile, that launch won't happen in two European countries due to restrictive loot box laws.
What to know about servers, cross-progression setup, servers, controllers and more before Diablo Immortal launches next week.
For those anticipating the launch of Diablo Immortal, there's a new zone preview devblog introducing the Realm of Damnation.Â
NetEase Games has opened its first US-based studio, Jackalope Games, and it will be led by MMORPG vet Jack Emmert, to create "engaging online universes" for PC and mobile.
Diablo Immortal will launch on June 2nd, but the mobile game will also launch into open beta on PC that same day, in a tailored version.