Is there any weight to the opinion that the free to play model will inevitably collapse, and be replaced by something else? Or will free to play be here to stay?
After just two weeks, Diablo Immortal has reportedly made $24 million in revenue from its mobile release, despite its heavily criticized monetization system.
The Lord of the Rings Online recently announced a swathe of changes coming to its monetization model, and the change is quite the breath of fresh air. From making content free to all to increasing the amount players can enjoy before they have to pay, LotRO is ensuring that it could be around for quite some time.
After being delayed until early 2022, Amazon and Smilegate have announced a closed beta for Lost Ark in the west, which starts November 4th. Today in a series of blog posts, the team detailed what players can expect to see, as well as how monetization will work for the free-to-play MMOARPG.
In a new interview, Lord of the Rings Online producer Oleg "Raninia" Brodskiy detailed a bit more of the approach being taken by Standing Stone Games towards revamping its Legendary Items. Additionally, in the more than hour-long interview, Raninia also touches again on monetization and more.
It looks like Lord of the Rings Online's monetization will not change in a significant manner before the Gundabad expansion due sometime later this year.