Steven doesn't want to talk about what you do with your accounts. Instead he wants to talk about the double standard players have for dev-run RMT when secret RMT seems to get a pass.
Over the past month, Kevin has restarted his indie game development journey. He's documenting the process in a new series, and part two talks about Monetization.
Pocketpair released a statement regarding Palworld's business model after an interview with the company's CEO led to concern over a potential shift in business model.
Second Dinner recently issued an update on a controversial new feature coming to Marvel Snap called Leagues.
Frontier Developments revealed plans to sell ships for real money in Elite: Dangerous in a new announcement made to the community. Upfront, let's just say this has gone over with players about as well as we'd expect.
Skull and Bones kicked off its first Season, "Raging Tides" yesterday, With a number of quality of life improvements, and brand new content. The Ubisoft Singapore team has also shared a new devblog about the season pass and monetization.
The Pax Dei team is talking monetization and their core goals, that will enable them to sustain development, prevent inactivity in the player-driven game, and options that may include a PLEX-like system.
Inkbound is set to receive a some big changes in their next major update, Gods & Relics, which launches today, October 27, 2023, at 12:00 PM ET.
Monetization is frustrating at times in gaming, especially as so many models seemed poised to nickel and dime players rather than providing a satisfying gameplay loop. Yet the initial plan to monetize EVE Vanguard is surprisingly refreshing: just fold it into the MMO's existing subscription.
Palia's attempts to take the cozy game genre and turn it into an MMO have potential but also some very noticeable missteps. It's still in beta, so there's plenty of time and room for growth.
Kanishka takes a look his favorite game, Destiny 2, and whether to not the monetization model is just too much.
Monetization in MMORPGs has always been a slippery slope, especially after the rise of free-to-play titles in the gaming industry. We look at the most popular MMOs out now, analyze their monetization and discuss what ideal monetization could look like.
We recently had the opportunity to sit down with the development team at Airship Syndicate to talk all things Wayfinder. Learn about monetization, end game, and much more in our Wayfinder Interview.
Is there any weight to the opinion that the free to play model will inevitably collapse, and be replaced by something else? Or will free to play be here to stay?
After just two weeks, Diablo Immortal has reportedly made $24 million in revenue from its mobile release, despite its heavily criticized monetization system.