A new report by BEUC, an EU consumer group, outlines in detail the problematic nature of microtransactions and specifically in-game currencies.
Nick is a former MMORPG whale, having spent his time and money in many, many games over the years. Looking back on it all, he's now breaking down how pay-to-win catch up mechanics aren't all what they seem on the surface.
EverQuest II is now offering a way to share specifically flagged items that you already own with all of your characters on your account: the Norrathian Armory.
Despite the outcries against Diablo Immortal's microtransactions, that hasn't slowed players down spending money on Blizzard's ARPG. A new report has stated that the ARPG has eclipsed over $100 million in player spending since launch.
Microsoft is toying with the idea of bringing microtransactions to its collection of Halo titles, a new post on Waypoint states. 343 Industries mentions it's "exploring the potential" to bring microtransactions to Halo: Master Chief collection down the road in the form of purchasable Spartan Points.
One of the major issues surrounding Diablo Immortal since its launch last week has been centered on its microtransactions. Thanks to some maths and an intrepid YouTuber, we know now around how much you'll need to spend if you want to buy your way to power.
It looks like Pokemon Unite's microtransactions may actually be pay to win as stat boosting items obtained with premium currency.
It looks like upcoming looter-slasher RPG Godfall will not feature microtransactions.