Expedition Agartha takes the hardcore, PvP survival looter extractor formula and turns it on its head with melee combat and a new, medieval-inspired setting. We sat down with developer Hunter Wu from Matrioshka Games to talk about how this was inspired and created.
We sat down with our friends at Intel to talk about budget-conscious gaming rigs, modern CPU performance, and some unexpected options for getting into the world of PC gaming.
Neverwinter, the Dungeons & Dragons-themed MMO from Cryptic Studios, recently? re-released one of its original leveling zones, the Rothé Valley. We had the chance to chat with Neverwinter's Lead Designer Randy Mosiondz and Content Designer Eliot Minner about the process and approach to these older content revamps.
TennoCon 2022 has come and gone, but we still had questions surrounding the future of Warframe. Aaron talked with Megan Everett from the Digital Extremes team to talk about the announcements made at this year's Warframe festival.
During Evo 2022, Victrix unveiled two new fightsticks: a revamp of its existing Pro FS, and an all-button layout of its stick, the Pro FS-12. We talked with Victrix's Trevor Lehr about the stick and the story behind those beautiful gold trophies.
This August, Hearthstone will be releasing its newest expansion, Murder at Castle Nathria, and we had the chance to be a part of a group interview with Lead Designer Liv Breeden, and Game Designer Cora Georgiou. Check out some of the highlights of that interview, including information on new cards and types coming in August.
ArcheAge's next major content update releases tomorrow, and we had the chance to chat with XL Games' producer Ham Young Jin about the content, as well as what players can look forward to through the rest of 2022 and in the future.
EVE Online is about the people. This was a constant refrain Bradford heard wherever he went in Reykjavik during last week's EVE Fanfest 2022. As the first major event for an MMO since the pandemic began, it was clear that the community - and the Fanfest's focus on it - was going in for something special.
Last week, Grinding Gear Games held a preview event for a group of select media outlets, including MMORPG.com. Later in the day the development team also held one-on-one sessions with a handful of media outlets to talk about this new league. We had the chance to sit down with producer and developer Chris Wilson for a "few" questions about the upcoming expansion.
Following the reveal of the new Dragonflight expansion, I had the opportunity to discuss some topics further with Associate Art Director Tina Wang and Senior Game Designer (Content) Jackie Wiley. We delved into many different topics, from what we'll experience in the Dragon Isles to tapping into some of the systems revamps. So, let's jump in and get to it!
EVE Online's dev team is no stranger to controversy. We sat down to talk about the response to the Prospector's Pack as well as the learnings from the recent Free For All event that took New Eden by storm late last month.
With the latest update of Amazon's New World hitting this week, Heart of Madness provides more opportunities for players to enjoy Aeternum. We chatted with New World creative director David Verfaillie about the update.
Back at EVE Vegas 2019, CCP's Bergur Finnbogason announced to EVE Online fans the introduction of Quadrant updates. However, as many might have noticed, the latest update hasn't quite hit just yet. CCP explains the road to Fanfest in our latest interview.
January's update is coming, and we've had the chance to chat a bit about it with Amazon's World Experience Lead Mike Willette about some of its features, as well as ask about what's coming on the horizon.
Last time, we had the pleasure of talking to Melvor Idle's founder and creator Brendan Malcolm. This week, we sat down to have a quick chat with Jagex's own Chris Pfeiffer to learn a little more about the acquisition and how it all went down behind the scenes. In addition to this, Chris opened up and gave us some incredible insight into his history with the company, passion for gaming, and how Melvor Idle aligns with Jagex's vision of community-driven games.