Eighteen years is a long time for anything, especially an ongoing video game like EVE Online. In a genre where many games come and go before even reaching four or five years, EVE has weathered the test of time. We sat down with EVE's Creative Director Bergur Finnbogason and its Brand Manager Sæmundur Hermansson to talk about what eighteen years means to them.
Zenith: The Last City, a VR MMO by developer RamenVR, is heading into Alpha next month. As one of only a few VR MMOs currently in development, Zenith may appeal to the fans of existing MMORPGs looking for a certain aesthetic. Kevin had the chance to ask Andy Tsen, Co-Founder/CEO, questions about the game to find out more.
Last week, Dimensional Ink Games released their latest episode, World of Flashpoint, free for all players for the first time. We sat down with CEO Jack Emeert on the latest episode and more in the world of DCUO.
We're a year into this pandemic now and the gaming industry has been affected in ways that it likely will see it changed forever. However, maintaining an MMO, something that is always expected to be online and polished, is tricky from an office, even moreso from home. We spoke to multiple MMO studios about the experience and talked about the changes the pandemic forced on the studios themselves.
Robin recently sat down with Executive Producer John Hight and Technical Lead Brian Birmingham for World of Warcraft Classic to talk The Burning Crusade during this year's Blizzcon.
Robin had a chance to go on the record with Warcraft's Ion Hazzikostas and Ely Cannon this weekend during BlizzConline, talking Kothria, Torghast, and Anduin's fate in Shadowlands.
On February 9th, the team from Cryptic Studios will release Sharandar, the latest module for their MMORPG Neverwinter. We sat down with Randy Mosiondz, Lead Designer for Neverwinter to learn about the return to the lands of the Iliyanbruen Elves and the struggles in New Sharandar.
Bless Unleashed released on consoles earlier this year, but the main focus right now is the PC, which will see itself n Closed Beta again next month. We caught up with Jason Park, Round 8 Studio's Head of Development to talk Bless on PC, lessons from Bless Online and how the lessons from the console launch have helped the PC, and game, overall.
On October 13th, Neverwinter released the third Milestone in their ongoing Avernus campaign named The Redeemed Citadel. When Avernus released, the team over at Cryptic Studios sat down to talk with us about the expansion, and now that this new Milestone is available, in this exclusive interview, we had a chance to talk with the team about what players can expect out of the new three star Hunt Mark, and their brand new Heroic Challenge "Ensnared".
It's been a crazy year, but one thing that seems to have been on the rise are the popularity of MMO games during the pandemic. We sat down with Dimensional Ink Games' CEO Jack Emmert to discuss this, as well as its impact on their MMO, DC Universe Online.
With about 1 day left on their Kickstarter, Kevin took a dive in Ilysia, the upcoming VR MMORPG from Team 21 Studio, as well as chatted a bit with the team behind the project.
We were able to sit down with Shadow Arena's Executive Producer Kwangsam Kim to chat a bit about the development since launch. We're also honored to be hosting the English translation of a recent interview conducted by German MMO site Mein MMO.
Recently we had the chance to talk to Yoshi-P from Final Fantasy XIV about leveling alternate jobs, questing and more in the popular MMORPG. Check out our interview with Naoki Yoshida and Lead Character Concept Artist Yusuke Mogi.
March 30th marked one of the largest RuneScape updates in recent years with the addition of its newest skill: Archaeology. We had a chance to talk to Jagex to discuss the new skill and how it fits into RuneScape at large.