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Interview: Talking Elder Scrolls Online's Necrom Reveal With Rich Lambert

Last week, after the Xbox and Bethesda showcase, Zenimax Online Studios laid out the beginnings of what players can expect in 2023 from The Elder Scrolls Online. A new storyline taking players back to Morrowind, this time to the Telvanni Peninsula, kicks off in March, with things really ramping up in June with the annual expansion release. We chatted with game director Rich Lambert about what players can expect in 2023.


Interview: Talking Warhaven with Nexon Director Eunseok Yi

The Global Beta Test for Nexon's upcoming sword-fighting experience recently ended, and we had the opportunity to discuss the game with Game Director Eunseok Yi. Warhaven will focus on 16vs16 brawls with a combination of medieval weaponry, powerful magic, and fun gadgets to take down your enemies. Here's what the director had to say about Warhaven!


World of Warcraft Dragonflight Interview: Story and Lore With Steve Danuser And Maria Hamilton

Earlier this week, Robin had the opportunity to participate in an interview with the Narrative Director for World of Warcraft, Steve Danuser, and Lead Quest Designer, Maria Hamilton. We had a great conversation about how things currently sit narratively, hints about what's to come, and some interesting insights on their choices with quest flow and types of quests in Dragonflight. There's a lot of ground to cover, so let's jump right in!


EVE Vegas 2022 Interview: Warping From Player To Developer At CCP Games

CCP Games feels almost unique in the amount of players who have made the jump to developing the game they've loved for so long. Bradford sat down with two such developers, CCP Swift and CCP Spider this past weekend during EVE Vegas to talk about their paths from player to developer.


Interview: Expedition Agartha: Taking The Extraction FPS And Going Melee

Expedition Agartha takes the hardcore, PvP survival looter extractor formula and turns it on its head with melee combat and a new, medieval-inspired setting. We sat down with developer Hunter Wu from Matrioshka Games to talk about how this was inspired and created.


Modern Mediums: Gaming with Intel in the Midrange and Beyond

We sat down with our friends at Intel to talk about budget-conscious gaming rigs, modern CPU performance, and some unexpected options for getting into the world of PC gaming.


Interview: Talking Rothé Valley, Revamping And More In Neverwinter With Cryptic Studios

Neverwinter, the Dungeons & Dragons-themed MMO from Cryptic Studios, recently? re-released one of its original leveling zones, the Rothé Valley. We had the chance to chat with Neverwinter's Lead Designer Randy Mosiondz and Content Designer Eliot Minner about the process and approach to these older content revamps.


Warframe: Talking The Duviri Paradox, Veilbreaker and More With Megan Everett

TennoCon 2022 has come and gone, but we still had questions surrounding the future of Warframe. Aaron talked with Megan Everett from the Digital Extremes team to talk about the announcements made at this year's Warframe festival.


Side Quests: Talking The New Pro FS-12 At EVO 2022 With Victrix's Trevor Lehr

During Evo 2022, Victrix unveiled two new fightsticks: a revamp of its existing Pro FS, and an all-button layout of its stick, the Pro FS-12. We talked with Victrix's Trevor Lehr about the stick and the story behind those beautiful gold trophies.


Interview: Talking Murder At Castle Nathria With Hearthstone's Lead Designer And Game Designer

This August, Hearthstone will be releasing its newest expansion, Murder at Castle Nathria, and we had the chance to be a part of a group interview with Lead Designer Liv Breeden, and Game Designer Cora Georgiou. Check out some of the highlights of that interview, including information on new cards and types coming in August. 


Interview: Talking ArcheAge's Upcoming Grand Prairie Update Wtih XL Games Ham Young Jin

ArcheAge's next major content update releases tomorrow, and we had the chance to chat with XL Games' producer Ham Young Jin about the content, as well as what players can look forward to through the rest of 2022 and in the future.


EVE Fanfest 2022: EVE's Fanfest Was All About What Makes EVE Great - The Players

EVE Online is about the people. This was a constant refrain Bradford heard wherever he went in Reykjavik during last week's EVE Fanfest 2022. As the first major event for an MMO since the pandemic began, it was clear that the community - and the Fanfest's focus on it - was going in for something special.


Path of Exile Sentinel League Interview With Grinding Gears Games' Chris Wilson

Last week, Grinding Gear Games held a preview event for a group of select media outlets, including MMORPG.com. Later in the day the development team also held one-on-one sessions with a handful of media outlets to talk about this new league. We had the chance to sit down with producer and developer Chris Wilson for a "few" questions about the upcoming expansion.


World of Warcraft Dragonflight Interview - Talking Dragons, Flying and More

Following the reveal of the new Dragonflight expansion, I had the opportunity to discuss some topics further with Associate Art Director Tina Wang and Senior Game Designer (Content) Jackie Wiley. We delved into many different topics, from what we'll experience in the Dragon Isles to tapping into some of the systems revamps. So, let's jump in and get to it!


EVE Online Interview: Learning From The Prospector Pack, PVP And Teaching New Players

EVE Online's dev team is no stranger to controversy. We sat down to talk about the response to the Prospector's Pack as well as the learnings from the recent Free For All event that took New Eden by storm late last month.