Bless Unleashed released on consoles earlier this year, but the main focus right now is the PC, which will see itself n Closed Beta again next month. We caught up with Jason Park, Round 8 Studio's Head of Development to talk Bless on PC, lessons from Bless Online and how the lessons from the console launch have helped the PC, and game, overall.
On October 13th, Neverwinter released the third Milestone in their ongoing Avernus campaign named The Redeemed Citadel. When Avernus released, the team over at Cryptic Studios sat down to talk with us about the expansion, and now that this new Milestone is available, in this exclusive interview, we had a chance to talk with the team about what players can expect out of the new three star Hunt Mark, and their brand new Heroic Challenge "Ensnared".
It's been a crazy year, but one thing that seems to have been on the rise are the popularity of MMO games during the pandemic. We sat down with Dimensional Ink Games' CEO Jack Emmert to discuss this, as well as its impact on their MMO, DC Universe Online.
With about 1 day left on their Kickstarter, Kevin took a dive in Ilysia, the upcoming VR MMORPG from Team 21 Studio, as well as chatted a bit with the team behind the project.
We were able to sit down with Shadow Arena's Executive Producer Kwangsam Kim to chat a bit about the development since launch. We're also honored to be hosting the English translation of a recent interview conducted by German MMO site Mein MMO.
Recently we had the chance to talk to Yoshi-P from Final Fantasy XIV about leveling alternate jobs, questing and more in the popular MMORPG. Check out our interview with Naoki Yoshida and Lead Character Concept Artist Yusuke Mogi.
March 30th marked one of the largest RuneScape updates in recent years with the addition of its newest skill: Archaeology. We had a chance to talk to Jagex to discuss the new skill and how it fits into RuneScape at large.
Making MMORPGs, especially in today's industry, isn't easy. It's especially got its own set of challenges if you're a small studio working on your first project as an MMO. We sat down with Saga of Lucimia's Creative Director, Tim Anderson, to discuss topics such as crunch, the business of making MMOs, the games industry, risk and more.