Clockwork Labs is launching its sandbox MMO Bitcraft into Early Access tomorrow, and we got the chance to catch up with co-founder Tyler Cloutier about the process, including the decision to make its game engine open-source.
Guild Wars 2 is over a decade old at this point, and the MMO from ArenaNet has quietly chugged along through the years alongside its larger rivals. Lewis sat down with the team to talk about its legacy and longevity.
At PAX East 2025, we had the chance to talk with Senior Art Director Gavin Whelan and Associate Art Director David Levy about how the team approached building the look and feel of Dune: Awakening, and keeping it true to the series.
Onimusha 2 was one of the best in the series. Now with the remaster on the horizon, we sit down the Game Director Motohide Eshiro about what's to come.
We sat down with the developers of the upcoming MODA, Fellowship, to talk about building its MMO-style dungeon runs, feedback from recent tests, and more.
The upcoming Tides of Annihilation is a dark fantasy action game that seeks to reinvent the myth of King Arthur for the modern day. We sat down with the dev team last month to talk about their vision for the new franchise.
Starforge Systems announced its latest creator collaboration, this time partnering up with legendary streamer CaseOh - and features his iconic cat, Kitty. We sat down to talk with the streamer and Starforge about the partnership.
As more and more Legacy MMOs continue to hum decades after their initial release, there is a fundamental challenge when it comes to keeping them relevant over that time. We talked with Standing Stone Games' Rob Ciccolini about the new technology his team is using to keep them running, as well as how to keep them relevant over the years to come.
Steven sat down with Playable World's Raph Koster and David Georgeson and talked all about their kickstarter, PvP, and what players can expect for a post-Kickstarter Stars Reach.
Earlier this month, Pantheon: Rise of the Fallen launched into Early Access. We sat down with its creative director, Chris Perkins, after that first weekend to talk about the struggles getting here, feedback, and the path forward.
From MSRP to the new Standard selections, we sit down with two of WOTC's most recognized faces and talk Magic in 2025 and beyond.
With the launch of Wayfinder, we sat down with the Game Director and Executive Producer to chew the fat on all things 1.0.
We checked out IfSunSets, a new survival RPG from developer Polymorph and published by Lost Ark's Smilegate during last week's Tokyo Game Show, and Jason has some thoughts on this soon-to-be released entry in the crowded genre.
Monster Hunter is one of Capcom's most popular franchises, and with good reason. Monster Hunter Wilds is the next installment in the franchise, and we had the chance to go hands-on with the title at this year's Tokyo Game Show.
Throne and Liberty is days away from its global early access launch, and we had the chance to chat with Amazon's Globalization Design Manager, Daniel Lafuente about the differences between its Korean version and the new Global release.