It has been a little while since Profane developers Insane Game Studio posted a roadmap depicting the games progress. In the November roadmap release, we see several items showing as complete or nearly completed, and the team has outlined exactly what their focus has been over the past few months.
With Profane, the team shows off a 3D video of gear set options, and discusses several key points, such as emphasis on skill, crafting and the importance of materials, and how you'll determine your look.
The July roadmap update for Profane shows several significant developments, working systems, and more on the way to planned player testing, after some intense work this month.
The massive whale-like animal unveiled for Profane back in February now has an official name. The team is also asking for feedback and name suggestions on a new crab type creature.
The Profane team has a new preview concerning resources and gathering them, as well as their role in crafting, and their role in an open-world, full-loot sandbox.
The latest preview by the team making Profane covers weapons, their attributes, potential perks, design philosophy, and even plans for weapon switching.
The latest preview of work in progress design from the Profane team involves an updated look at procedural generation using Instant Terra to help shape Semisus' varied biomes.
Profane has made some great strides over the past several months. According to the latest Roadmap, a lot of the core features have been put together and integrated into the game, but it still seems like there is a lot left to go.