The Fantastic Pixel Castle team shared the "Big Progress Episode" of their podcast, diving deep into development progress, their plans for an expansive, connected experience, and much more.
Fantastic Pixel Castle revealed more prototype gameplay of their in-development MMO, codenamed Ghost, today. We spoke to studio head Greg Street about the test, some of the things the team has learned from testing, and more.
Fantastic Pixel Castle is making fast progress on their MMO, 'Ghost'. In an in-depth podcast episode, we get info on playtests, player creativity, hardware considerations, and making a more unified experience.
Fantastic Pixel Castle is talking Ghost playtesting --the process, the lessons, their plans for future tests, and more they're building out. Scott Johnson and Greg Street are joined by FPC's VP of Product, Kristina Swanenburg to talk what they've learned and the future.
When it comes to their MMO Ghost, Greg Street explains their quality over quantity design approach to more "handmade", intentionall ydistinct experiences.
Fantastic Pixel Castle shares a new milestone update in the prototyping phase of their upcoming MMO, Ghost, detailing first playtests, goals, and even unveil a spooky new biome.
Fantastic Pixel Castle is discussing their decision for very transparent development, the important role of community feedback, and their first (small) external playtest plans.
The latest Fantastic Pixel Castle podcast focuses on art direction and some of the ways that it can be part of the process of determining the overall direction on a game, including FPC's own.
Fantastic Pixel Castle has a new milestone devblog on the studio's upcoming MMO, currently known as Ghost. In the blog, they take us along on their prototype development process and what the second milestone looks like for an early development game.
Fantastic Pixel Castle has a new blog on their recent Innovation Week, where they let devs pitch new additions, and reflect on how they'll shape their upcoming MMO.
With Ghost, Fantastic Pixel Castle is looking to offer more than just repetition. In new comments, Greg Street talks some of their goals, including player choice and offering more than just a repetitive grind track.
The latest Fantastic Pixel Castle podcast episode features Brian Holinka, former WoW Lead Combat Designer, on combat and PvP, classes, control schemes, and making an 'approachable' MMO.
If you've ever wondered what an MMO looks like in its earliest of prototyping days, Greg Street's Fantastic Pixel Castle has got you as his team peeled back the first look at his studio's upcoming Ghost MMO.
Scott Johnson and Greg "Ghostcrawler" Street discuss development philosophy their upcoming MMO project, Ghost, dedication to player-experience centric design, and more with two of the game's engineers, Cam and James.
If you're curious what Fantastic Pixel Castle is building with Ghost, the latest episode of Greg "Ghostcrawler" Street's podcast discusses innovating with randomly-generated zones, familiar content, progression, and more.