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Fantastic Pixel Castle Dives Deep into Ghost Development Progress, 10-Year Plan, Answers Community Questions and Development

The Fantastic Pixel Castle team shared the "Big Progress Episode" of their podcast, diving deep into development progress, their plans for an expansive, connected experience, and much more.


Interview: Chatting With FPC's Greg Street About Ghost MMO Testing, Blue Zones, And 2025

Fantastic Pixel Castle revealed more prototype gameplay of their in-development MMO, codenamed Ghost, today. We spoke to studio head Greg Street about the test, some of the things the team has learned from testing, and more.


Fantastic Pixel Castle is Ahead in Work on Ghost, Talking Playtests, Hardware, and Player Creativity

Fantastic Pixel Castle is making fast progress on their MMO, 'Ghost'. In an in-depth podcast episode, we get info on playtests, player creativity, hardware considerations, and making a more unified experience.


Fantastic Pixel Castle Talks Ghost Playtesting, Content, Lessons Learrned, and the Future

Fantastic Pixel Castle is talking Ghost playtesting --the process, the lessons, their plans for future tests, and more they're building out. Scott Johnson and Greg Street are joined by FPC's  VP of Product, Kristina Swanenburg to talk what they've learned and the future.


Greg Street On FPC's Approach to Ghost: Fewer, 'Really Well Fleshed Out' Biomes, and Handmade, Tailored Experiences

When it comes to their MMO Ghost, Greg Street explains their quality over quantity design approach to more "handmade", intentionall ydistinct experiences.


Fantastic Pixel Castle Shares a New Prototype Milestones Update for Ghost

Fantastic Pixel Castle shares a new milestone update in the prototyping phase of their upcoming MMO, Ghost, detailing first playtests, goals, and even unveil a spooky new biome.


Fantastic Pixel Castle Discusses Transparent Development, Community Feedback, and (Small) Playtest Plans

Fantastic Pixel Castle is discussing their decision for very transparent development, the important role of community feedback, and their first (small) external playtest plans.


Fantastc Pixel Castle Team Talk Art Direction, Choosing the Right Style, and How Ghost Aims to Stand Out

The latest Fantastic Pixel Castle podcast focuses on art direction and some of the ways that it can be part of the process of determining the overall direction on a game, including FPC's own.


Fantastic Pixel Castle Shares Development Milestones, New Concept Art, and First Possible Playtests

Fantastic Pixel Castle has a new milestone devblog on the studio's upcoming MMO, currently known as Ghost. In the blog, they take us along on their prototype development process and what the second milestone looks like for an early development game.


Fantastic Pixel Castle Details Devs' Innovations and How They'll Shape Ghost

Fantastic Pixel Castle has a new blog on their recent Innovation Week, where they let devs pitch new additions, and reflect on how they'll shape their upcoming MMO.


Ghost Won't Demand All Your Time, Greg Street Shares New Input on Alts, Activities, and Avoiding Repetition

With Ghost, Fantastic Pixel Castle is looking to offer more than just repetition. In new comments, Greg Street talks some of their goals, including player choice and offering more than just a repetitive grind track.


Fantastic Pixel Castle's Scott Johnson and Brian Holinka on Combat and PvP, and Their 'Approachable' Design Goal

The latest Fantastic Pixel Castle podcast episode features Brian Holinka, former WoW Lead Combat Designer, on combat and PvP, classes, control schemes, and making an 'approachable' MMO.


Fantastic Pixel Castle Shows Early Prototype of Ghost MMO In Latest Update

If you've ever wondered what an MMO looks like in its earliest of prototyping days, Greg Street's Fantastic Pixel Castle has got you as his team peeled back the first look at his studio's upcoming Ghost MMO.


Player Experience is Central to Fantastic Pixel Castle's Design of Ghost

Scott Johnson and Greg "Ghostcrawler" Street discuss development philosophy their upcoming MMO project, Ghost, dedication to player-experience centric design, and more with two of the game's engineers, Cam and James.


Greg Street and Team Discuss Design Philosophy For Ghost, From Randomly Generated Zones to Progression

If you're curious what Fantastic Pixel Castle is building with Ghost, the latest episode of Greg "Ghostcrawler" Street's podcast discusses innovating with randomly-generated zones, familiar content, progression, and more.