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Elder Scrolls Online Shares Updated Performance Improvements Plan

The latest update in the ongoing performance improvements to Elder Scrolls Online has been laid out for Q2 2020 as the team preps for the upcoming Greymoor chapter.


Elder Scrolls Online Anniversary Jubilee Begins April 2

Elder Scrolls Online's sixth birthday is almost here and you can celebrate with cake and more.


Zenimax Shares Ideas for Addressing Attacks in Elder Scrolls Online

Zenimax has shared some new info on how they're planning to address combat issues for light and heavy attacks in Elder Scrolls Online.


Jester's Festival Hits Elder Scrolls Online March 26

The Jester Festival hit Elder Scrolls Online on Thursday, March 26.


ESO Live on Friday March 13 Will Feature Harrowstorm Dungeon Run

A new ESO Live will feature a dungeon run for the latest DLC to hit Elder Scrolls Online, Harrowstorm.


Elder Scrolls Online Update 25 Hits PS4 and Xbox One Today

Update 25 for Elder Scrolls Online is hitting PS4 and Xbox One today, bringing with it performance improvements and the Harrowstorm dungeon DLC.


ESO Community Spotlight Looks at Raidplanner Tool by Woeler

A new Elder Scrolls Online community spotlight takes a look at the Raidplanner tool by creator Woeler.


Harrowstorm & Update 25 Now Live in Elder Scrolls Online

Harrowstorm and Update 25 are now live in Elder Scrolls Online for PC and Mac. Here’s what you need to know.


Elder Scrolls Online Update 25 Will Require Twice the Space to Initially Install, Patch Notes Live

Elder Scrolls Online’s Harrowstorm DLC and along with Update 25 are live today on PC and Mac.


Elder Scrolls Online Previews Harrowstorm’s Unhallowed Grave Dungeon

The Elder Scrolls Online team have previewed the second dungeon for their upcoming Harrowstorm DLC, called Unhallowed Grave.


OPINION: Should MMOs Scale To A Player's Level, Or Gate Content For Progression?

Should a game scale to the player’s level, or should areas of the world be gated off until a player reaches a certain level? This is another one of design choices perhaps best suited for game developers, but what the hell? I’ll throw my hat in the ring and provide my two cents.


OPINION: Level Scaling vs Level Gating

Should a game scale to the player’s level, or should areas of the world be gated off until a player reaches a certain level? This is another one of design choices perhaps best suited for game developers, but what the hell? I’ll throw my hat in the ring and provide my two cents.