The MMO is dead. This is a mantra we hear constantly in the MMO-space, whether from community members thinking back to yesteryear or games media trying to find a unique angle to cover. However, Bradford argues that they aren't dead, in fact far from it, especially if this week is any indication.
Over the last week something sad happened on our Valheim server: Bradford's original house was destroyed. At first he played it off, but as the days have gone on, its made him more and more depressed.
Trailers come in many forms, from cinematic to gameplay and even accolades trailers meant to promote how well a game is doing. But they serve a purpose: to drum up excitement about a game. Since last Friday, Bradford has been stuck with the FFXIV Endwalker trailer in his head, and he's not sure that's happened for a few years where a trailer left an impression.
Freeshards have long drawn the population away from the Dark Age of Camelot live servers. Now the venerable MMO is striking back by borrowing from the freeshard's most popular PvP leveling event.
EverQuest pioneered the 3D massively multiplayer online roleplaying game. For many people, it would forever change how we would interact with games and people online. Even after 22 years players are flocking towards the venerable world of Norrath to discover long lost friends and adventures. Michael was surprised at how much he felt the draw to get back into the MMO recently.
After almost 100 hours in Vaheim, Bradford is reflecting on some of the things he's loved when exploring the 10th world of Yggdrasil. However, the design decision that really keeps him coming back isn't the lax survival elements or the onion layers of complexity in the Viking game. It's the portals.
On our journeys around Valheim's world, we've encountered scary beasts, such as the wretched Draugr in the swamp, or the Goblin-like Furlings in the Plains. But nothing could have prepared my group of Vikings for what is becoming Valheim's deadliest denizen: the Deathsquito.