New World's latest dev video is a conversation about the economy in Q2, covering crafting changes, coin balance, resource availability, and the always relevant topic of inflation.
One of the issues that Bradford has with many MMOs, especially older ones, is the economy. Money in those games doesn't seem to matter as much as it should. It's a part of these games that drives down the quality of the experience. However, for some, it might not be a huge deal. How do you feel about MMO economies and how they relate to your enjoyment?