NetEase has cited "optimization" as the reason it has delayed Diablo Immortal's release in China for an unknown amount of time, sending its stock down. While some suspect alleged political comments may be to blame.
It's been almost three weeks since Diablo: Immortal was finally released in its full version to everyone. Jump in and read our final review that professes that Diablo Immortal is actually two games in one. Is that a good thing or a bad thing? Find out in our Diablo Immortal review!
After just two weeks, Diablo Immortal has reportedly made $24 million in revenue from its mobile release, despite its heavily criticized monetization system.
The internet is in an uproar over monetization in Diablo Immortal. But is Blizzard really trying to milk every last dime from players with predatory practices, or have they just created a monetization model so prohibitive that it ignores everyone except the whales? I think the answer may just be...wait for it...legendary.
Although Diablo Immortal was announced in 2018 to be a mobile title, the ARPG launched with a PC beta. However, it's pretty clear it was an afterthought. Here are six ways Blizzard can improve the PC experience.
One of the major issues surrounding Diablo Immortal since its launch last week has been centered on its microtransactions. Thanks to some maths and an intrepid YouTuber, we know now around how much you'll need to spend if you want to buy your way to power.
A day after its initial launch on the iOS and Google Play stores, Diablo Immortal has announced it is the number one title in the US Apple App Store. This is while the community is up in arms over the aggressive monetization, as well as the lackluster PC port of the ARPG.
ARPG gamers have plenty of choice when they want to take their games on the go. With the release of Diablo Immortal incoming, as well as the Torchlight Infinite beta (and don't forget Path of Exile on Steam Deck now), there is plenty to choose from. But can they coexist?
Robin has been eagerly looking forward to the launch of Diablo Immortal ever since she participated in the closed alpha last year. But how has it shaped up since then? Check out our review-in-progress of Blizzard's mobile ARPG.
It's been a little over three years since Diablo Immortal was first announced at the 2018 BlizzCon opening ceremonies. Since then, it has gone through many changes, and Immortal is finally launching this week on June 2nd. Robin chatted with the devs to talk about launch and some of the challenges facing Blizzard with Immortal
The Diablo Immortal team has released a new devblog covering the accessibility options that will be available at launch. Meanwhile, that launch won't happen in two European countries due to restrictive loot box laws.
What to know about servers, cross-progression setup, servers, controllers and more before Diablo Immortal launches next week.
For those anticipating the launch of Diablo Immortal, there's a new zone preview devblog introducing the Realm of Damnation.Â
Diablo Immortal will launch on June 2nd, but the mobile game will also launch into open beta on PC that same day, in a tailored version.
The Diablo Immortal team has revealed how Cosmetics and class changes will work, and launch a pre-registration campaign that could give you your very own cosmetic armor on launch.