Would we have Diablo Immortal if the Activision Blizzard merger hadn't happened? That's the speculation former Diablo producer Jay Wilson has opened up, saying it was Activision that pushed for free to play Diablo.
This week, Diablo Immortal is opening a limited-time event, opening the dungeons, and preparing for Halloween with the Hallow's Wake event.
The first major update for Diablo Immortal adds a new dungeon, overhauls Warbands significantly, with new modes, adds a new Helliquary boss, and much more.
Diablo Immortal's latest update opens up a new Battle Pass, adds a new Helliquary boss, and loads up September with several events, including special buffs and hints at the coming major update.
Today, Diablo Immortal's mini update adds flexibility in dungeon groups, new features, including the Fractured Plane limited time event, Into the Dark Wood event, and Echo of the Immortal, a new repeatable game mode.
Blizzard has reached out to a Diablo Immortal player that spent $100k on his character and could not find anyone to matchmake with.
Diablo Immortal has been doing well since its launch back in June. With over 30 million installs and a purported 100M in revenue, the cross-platform title feels like it's only just picking up steam despite some backlash related to its monetization system.
Despite the outcries against Diablo Immortal's microtransactions, that hasn't slowed players down spending money on Blizzard's ARPG. A new report has stated that the ARPG has eclipsed over $100 million in player spending since launch.
Diablo Immortal has announced and added the new Class Change mechanic. Other features include in-game events, a new Helliquary boss coming soon, new cosmetics, endgame content, and more.
The Diablo immortal team has a new devblog on controller support, how Diablo 3 influenced the choice, a list of supported devices, and more.
Season two has begun and Diablo Immortal's first major content release since launch is here, with a new Helliquary boss, new loot, an event, and more to come.
Blizzard's Mike Ybarra defends monetization system, says that Diablo Immortal was made to deliver a free Diablo experience where players can do "99.5% of everything" including the full campaign.
A new report suggests that Diablo Immortal has earned about $49 million in its first month of release. Its controversial monetization system may have been heavily criticized, but players have been spending.
Estimates on fully maxing a character in Diablo Immortal may really be over $540,000 after a new mechanic was discovered.
If you've been curious about the future of Diablo Immortal beyond its first few weeks, you're not alone. However, Blizzard is stating that we'll be waiting a few weeks before they are ready to lift the veil on what comes next.