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'Games Had Shifted' WildStar's Nine-Year Development May Have Led to Its Demise

When WildStar took nine years to develop, developer Tim Cain says that "games had shifted" and talks how the long process may have doomed Carbine's MMORPG.


Fantastic Pixel Castle Discusses Transparent Development, Community Feedback, and (Small) Playtest Plans

Fantastic Pixel Castle is discussing their decision for very transparent development, the important role of community feedback, and their first (small) external playtest plans.


Fantastc Pixel Castle Team Talk Art Direction, Choosing the Right Style, and How Ghost Aims to Stand Out

The latest Fantastic Pixel Castle podcast focuses on art direction and some of the ways that it can be part of the process of determining the overall direction on a game, including FPC's own.


Novaquark Discusses Future of Dual Universe

A recent forum post from the team at Novaquark discussed the future of Dual Universe in addition to refining their current process and taking a, "if it's broke, fix it" approach to their development. Take a look.