When WildStar took nine years to develop, developer Tim Cain says that "games had shifted" and talks how the long process may have doomed Carbine's MMORPG.
Fantastic Pixel Castle is discussing their decision for very transparent development, the important role of community feedback, and their first (small) external playtest plans.
The latest Fantastic Pixel Castle podcast focuses on art direction and some of the ways that it can be part of the process of determining the overall direction on a game, including FPC's own.
A recent forum post from the team at Novaquark discussed the future of Dual Universe in addition to refining their current process and taking a, "if it's broke, fix it" approach to their development. Take a look.