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How Pantheon: Rise of the Fallen's Perception System Works to Make MMOs More Personal and Less Linear

Pantheon: Rise of the Fallen details their Perception system & how content evolves with your actions in the upcoming Ashbreather Enclave and Smoldering Trenches update.


Pantheon: Rise of the Fallen Lays Out Itemization Goals and Changes Coming

Visionary Realms lays out Pantheon: Rise of the Fallen itemization goals and changes on the wa.y


Throne and Liberty Takes Us Behind the Scenes of Wilds of Talandre's New Locations

Now that Wilds of Talandre has been out for a bit, the Throne and Liberty team is taking us through inspirations and ideas behind creation of the expansion's new places and environments.


Dive into the Setting, Lore, and Major Players in V Rising's Invaders of Oakveil Update Before Monday's Launch

V Rising's big Invaders of Oakveil update is coming Monday, and Stunlock Studios is preparing us with a deep dive into the setting, premise, new zone, and major players.


Latest Once Human Dev Talk Blog Delves Into Lighting System

Once Human talks about its lighting systems, including some upcoming changes. 


Shiro Games Dives into SpaceCraft's Resource Refinement, Crafting, and Progression

After introducing resources and mining, the SpaceCraft devs reveal the process to open up new crafting options, modules, and services in the space survival crafting game.


Last Epoch's Sentinel Rework and Heartseeker Skill Promise Serious Flexibility

The Last Epoch team is previewing the big Sentinel rework and the introduction of the new Heartseeker skill and mechanics.


SpaceCraft Devs Reveal More About the Space Survival Crafting Game's Mining and Resources

Shiro Games is revealing more about mining and resources in its upcoming space exploration meets survival crafting title, SpaceCraft. 


First Project Pantheon Devblog Dives into How Crafting, Gear Customization, and Durability Shape Your Experience

First dev diary for Wolcen's Project Pantheon dives into how crafting, customization, and item durability all shape the core experience.


Stars Reach Unveils the Fae After Kickstarter Hits $600k Stretch Goal

Get a look at the Fae, the new species revealed for Stars Reach as a $600k Kickstarter stretch goal, and how voiceovers and music will emphasize variety.


Get a First Look at Gameplay in Space Exploration Survival Crafting Title, SpaceCraft

Get a first look at early gameplay in SpaceCraft, Shiro Games' upcoming space exploration and survival crafting game.


Tibia Devs Dive into the Significant Work to Add the Monk, Confirm Next Playtest

The Tibia team shares more info on the Monk's design origins, technical work, and confirm the next playtest.


Persist Online Devs Discuss Transparent Development and Their Goals and Approach to Balance

The Persist Online team is discussing their approach to balance, transparency, and community involvement. 


Myth of Empires Previews New Weapons Coming in the Persia DLC

Myth of Empires is revealing more about the survival game's upcoming Persia DLC. This time, there are details and images of the weapons we can expect in the new content.


After Mixed Response, Brighter Shores' Andrew Gower Explains Episode Design & How it Minimizes Dead Content

Brighter Shores' episode designs intend to focus on separate combat professions each time, which got mixed response. Andrew Gower explains how this intends to make each episode fun for all, and minimize 'dead' content.