Ready to travel into Wildspace in Neverwinter's newest Module Spelljammer? Here's our early impressions.
Neverwinter is an MMO that has been around for quite some time, though it's one Bradford tried at launch and let it fall by the wayside. With a renewed interest in Dungeons and Dragons, he's picked it back up. And to his delight, it's rather fun still.
Star Trek Online has hummed along now for over a decade, bringing players to space and allowing them to explore strange new worlds. But what's it like to create those worlds, especially in the broader universe that Star Trek Online inhabits? We spoke to Senior Game Designer Jesse Heinig about building the MMO and what it's been like working on such a fabled IP.
Magic: Legends, the ARPG set in the Magic card game's Multiverse, is shutting down before it ever officially began, seeing its servers shutter on October 31st.
Neverwinter is getting a level squish as part of an upcoming update, bringing an adjusted level cap of 20 with Module 21. The team talked about why the squish was needed, as well as the ramifications it will have on Neverwinter.
Mitch is back with another MMO ReRoll. This time, Mitch takes a look at Cryptic's Neverwinter and how it holds up years after is initial release.
Cryptic Studios' Neverwinter is celebrating the release of its Sharandar module's Epide 2: The Soul Keeper on console. To celebrate, the team announced its upcoming Episode 3: The Odious Court will be out in June on PC.
Maro's Monkey Business is an upcoming weekend event for Magic: Legends, starting on May 6th and running through May 10th.
Neverwinter is bringing back The Hell Pit for players to test their might. Coming April 29th, the return of The Hell Pit is just one in a "series of events" that Neverwinter players will see throughout the rest of the year.
Magic: Legends released their large mid-April update this week, bringing over 500 fixes to the ARPG since it launched in Open Beta last month. Executive Producer Steven Ricossa took to the blog to talk about what is still coming for the ARPG in the future, including more performance fixes.
Mitch has been checking out the Magic: Legends beta for the past few days and has some thoughts. Check out 5 things he likes from the beta, and 5 he doesn't.
Magic: Legends launched in Open Beta earlier this week, and with it brings the card game's multiverse to the PC ARPG. We covered how the ARPG itself felt in a preview last week, but now that we have had a chance to go hands on ourselves in a live setting and check out the progression naturally for ourselves, how does the early hours of Cryptic's take on Magic: The Gathering fare?
During our play session of Magic: Legends last week, I had the chance to talk about the ARPG with Principal Lead Designer Adam Hetenyi. During our session, I asked something that as been on my mind for quite a while regarding Legends: Why doesn't Cryptic refer to it as an MMO anymore?
Magic: Legends hits open beta later this month, and the ARPG is trying to give Planeswalkers a glimpse into some of the challenges they will be facing when they can enter the Magic Multiverse.
At PAX East last weekend, Jonathan had a chance to go hands-on with the upcoming Magic: Legends.