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Opinion: Kill The Big Game

The triple-A game was once the darling of the industry. Now, they bring their developers and players anxiety. It's time to bring them down to size.


ESO's Rich Lambert Talks Crunch, Acknowledging Zenimax Online Deals With 'Some' Crunch While Making The MMO

Rich Lambert, the creative director of The Elder Scrolls Online, addressed the subject of crunch while at Gamescom in a new interview. During the interview, the developer acknowledges that The Elder Scrolls Online is developed with "some" crunch, though he also mentions that it's just "part of game development."


CD Projekt RED Employee Email Reveals Mandatory 6-Day Work Weeks Ahead of Cyberpunk 2077's Launch

According to Bloomberg reporting by Jason Schreier, it sounds like an internal email from Cyberpunk 2077's CD Projekt RED on Monday informed employees that 6-day work weeks would be required until the game's November 19 launch.


[RETRACTION] OPINION: Saga of Lucimia Creative Director's View of Crunch is Out of Touch

We have retracted this story and vehemently apologize to the Tim and the team over at Stormhaven Studios for any damage this piece might have caused.