The triple-A game was once the darling of the industry. Now, they bring their developers and players anxiety. It's time to bring them down to size.
Rich Lambert, the creative director of The Elder Scrolls Online, addressed the subject of crunch while at Gamescom in a new interview. During the interview, the developer acknowledges that The Elder Scrolls Online is developed with "some" crunch, though he also mentions that it's just "part of game development."
According to Bloomberg reporting by Jason Schreier, it sounds like an internal email from Cyberpunk 2077's CD Projekt RED on Monday informed employees that 6-day work weeks would be required until the game's November 19 launch.
We have retracted this story and vehemently apologize to the Tim and the team over at Stormhaven Studios for any damage this piece might have caused.