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Ashes of Creation Looks Back on Last Month

The latest newsletter for Ashes of Creation is here as the team looks back on the past month of updates.


Ashes of Creation Dev Update Shows Off Early Combat Footage

In the latest dev update for Ashes of Creation, the team showed off early combat and much more.


Ashes of Creation Live Stream Showed Off Hybrid Combat

The recent Ashes of Creation live stream showed off some pre-alpha hybrid combat along with providing a few updates.


Here's 30 Minutes of Assassin's Creed Valhalla

Ubisoft hosted their Forward event yesterday, covering off many of their upcoming games including Assassin's Creed Valhalla.


New World Unedited Combat Video Surfaces, Plus Info on Hammers

New World shared some information on hammers in a Twitter thread earlier, plus it looks like some unedited combat gives us a look at several systems.


Ghost of Tsushima Breaks Down Katana Combat in New Blog Post

Developer Sucker Punch recently shared their approach to combat in Ghost of Tsushima, their upcoming Samurai game for PS4.


Star Citizen Outlines Upcoming Improvements for Flight and Fight

Star Citizen has shared some upcoming improvements planned for flight and fighting.


Ship of Heroes Newsletter Addresses Speed of Combat

The latest Ship of Heroes newsletter takes a look at the speed of combat, which appears to be too fast.


Mortal Online 2 Closed Combat Alpha Underway

Mortal Online 2 has shared a quick video on the closed combat alpha which should currently be underway.


Zenimax Shares Ideas for Addressing Attacks in Elder Scrolls Online

Zenimax has shared some new info on how they're planning to address combat issues for light and heavy attacks in Elder Scrolls Online.


New World Dev Diary Episode 3 Looks at Real-Time Combat

The latest dev diary from the New World team takes a look at real-time action combat.


Tab Targeting Or Action Targeting - An Age Old Question

In the MMORPG world, there are many factors that go into making a great MMO experience. Combat specifically is one of them, with many MMOs of yesteryear opting for tab-targeting. However, in recent years many MMOs have come onto the market with a more active combat style. Do MMOs need to go back to the age-old tab-targeting, or should we embrace the new future of active targeting in our games moving forward?