The latest Ship of Heroes newsletter takes a look at the speed of combat, which appears to be too fast.
Zenimax has shared some new info on how they're planning to address combat issues for light and heavy attacks in Elder Scrolls Online.
In the MMORPG world, there are many factors that go into making a great MMO experience. Combat specifically is one of them, with many MMOs of yesteryear opting for tab-targeting. However, in recent years many MMOs have come onto the market with a more active combat style. Do MMOs need to go back to the age-old tab-targeting, or should we embrace the new future of active targeting in our games moving forward?