The recent Ashes of Creation live stream showed off some pre-alpha hybrid combat along with providing a few updates.
New World shared some information on hammers in a Twitter thread earlier, plus it looks like some unedited combat gives us a look at several systems.
Developer Sucker Punch recently shared their approach to combat in Ghost of Tsushima, their upcoming Samurai game for PS4.
Zenimax has shared some new info on how they're planning to address combat issues for light and heavy attacks in Elder Scrolls Online.
In the MMORPG world, there are many factors that go into making a great MMO experience. Combat specifically is one of them, with many MMOs of yesteryear opting for tab-targeting. However, in recent years many MMOs have come onto the market with a more active combat style. Do MMOs need to go back to the age-old tab-targeting, or should we embrace the new future of active targeting in our games moving forward?