If Final Fantasy 14 and 16's director had any say in the future, he'd knock down the barriers of gaming--with cloud gaming.
During PAX West week, Steven was invited to the Samsung offices in Seattle to check out Samsung's Gaming Hub with industry legend Mike Lucero, Samsung's head of product management for their gaming division.
As long as you have a modern browser and a strong enough connection, you can now play EVE Online wherever you can connect, as the new cloud-based access of EVE Anywhere launches.
Square Enix President Yosuke Matsuda took to the Square Enix Holdings website with his New Year's Letter, which covers a number of different topics that the company aims to focus on throughout 2022. While the vast majority of the letter revolved around the influence of blockchain games, NFT and the metaverse, Matsuda also spoke of Square Enix' investment into artificial intelligence and cloud technologies and how they intend to leverage all emerging tech in the future.
There's confirmation that Mainframe's upcoming cloud-based MMORPG will be published by Microsoft, with a title, Pax Dei, and more details.
Earlier this week EVE Online announced that the long-running space MMO was going to be playable in a browser window, bringing the game to players in a new way. While still in Beta, I checked out the experience this week and came away pretty impressed, at least when it worked.
Cloud Gaming, when done right, is the great equalizer for accessibility and content. It enables gamers to play whatever they want, wherever they want, and every so often, however they want. Amazon Luna promised a growing library, 4K gaming, and the ability to play just about anywhere. With Amazon's Luna controller in hand, and several dozen games at my disposal, how does Luna stack up to the other cloud services?
Amazon has announced, and provided early access sign-ups for Luna, a new cloud gaming platform. Luna boasts that it will be able to stream 2 devices at a time and up to 1080p at 60 frames per second.
It looks like Playable Worlds has closed Series A funding, raising $10 million towards their cloud-native sandbox MMO.
Steven breaks down his thoughts on Cloud Gaming, specifically looking at publisher behavior regarding pulling their games from these services.
After an investment from Riot Games, Mainframe Industries has raised $8.3 million for cloud-native games.