As we ease into July, the latest newsletter from the team at City State Games is right on time to provide the most recent state of development in their upcoming MMORPG Camelot Unchained. As with previous Camelot Unchained newsletters, a series of lengthy explanations and detailed concept art were in full display.
Camelot Unchained saw a little bit of a slow down in communication in the past couple of months, and in the latest Twitch Livestream, Lead Designer Mark Jacobs explains what prompted the delay, and when the team will return to form.
Camelot Unchained recently provided some updates on the MMO's development, detailing the alchemy system a bit further, as well as some of the MMO's current work-in-progress systems, such as movement, NPC archery and more.
In the latest newsletter from City State Games, the team is happy to report that they are back on track with their Camelot Unchained 90-Day plan. The plan was also delved into during the last livestream by Mark Jacobs.
In the latest newsletter from Camelot Unchained developer City State Entertainment, a lot of topics were covered, including a breakdown of information released on the livestream earlier that day. In the newsletter, the art team dove into zones and biomes and the new State of the Build talks about the game as it stands now, and what players can expect from this weekend's test of The Verdant Forest 0.1.
In a very lengthy news post on the Camelot Unchained site, that was also accompanied by an equally length newsletter, information related to art, giants, and patch notes were provided. Links were also provided to a recent livestream.