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Camelot Unchained Posts Progress Update, Tech Improvements and Plenty of Art

After skipping a full update in March, Senior Producer Terry Coleman pieced together what the team has been working on over the past month for Camelot Unchained. The long news post details a lot of the progress the team has made on their backend technology in March, but as always, a Camelot Unchained post wouldn't be complete without a heft dose of concept art!


Opinion: VR Is The Future MMORPGs Need

Nick examines the MMORPG genre, its stagnation, and how VR MMOs might be the next evolution of the genre itself.


Camelot Unchained Details Heavy Fighter Changes in July's Newsletter

Bit by bit Camelot Unchained is working towards new stages of testing, and in the latest newsletter, Kara outlines changes to the Heavy Fighter class, and announces the first testing phase of the Coastal Lowlands.


Camelot Unchained Talks Hiring and More in Community Newsletter

The latest community newsletter for Camelot Unchained talks hiring, fixes, and other development updates.


Camelot Unchained's Latest Newsletter States 'No Gear or Armor Will Drop from an NPC Encounter'

As we ease into July, the latest newsletter from the team at City State Games is right on time to provide the most recent state of development in their upcoming MMORPG Camelot Unchained. As with previous Camelot Unchained newsletters, a series of lengthy explanations and detailed concept art were in full display.


Camelot Unchained's Mark Jacobs Talks Delays, Refunds and Rival Game AoC During Q&A Stream

Camelot Unchained saw a little bit of a slow down in communication in the past couple of months, and in the latest Twitch Livestream, Lead Designer Mark Jacobs explains what prompted the delay, and when the team will return to form.


Camelot Unchained Talked Jotnar, Lighting And More In Latest Update Newsletter

Camelot Unchained released their Top Tenish newsletter last week, this time talking about some of the upcoming races, their lighting and more.


Camelot Unchained's Latest: More Art Concepts and Design Changes, as Testing Continues

In the latest newsletter from City State Entertainment, concept artist Kara Stover walks through what the Camelot Unchained team has been up to recently. The long and detailed newsletter dives into some of the changes headed to the game related to Combat and Travel stances, and some details were provided on the progress made to the Golden Plains biome, which is in preparation for testing now.


Camelot Unchained Talks Movement, Alchemy And NPC Combat Behavior In Latest Top Tenish Post

Camelot Unchained recently provided some updates on the MMO's development, detailing the alchemy system a bit further, as well as some of the MMO's current work-in-progress systems, such as movement, NPC archery and more.


Fir Bogs Added to Camelot Unchained Experimental Patcher

Fir Bogs have been enabled in the Camelot Unchained patcher, plus more from February's Top Tenish.


Camelot Unchained Releases Their Latest Newsletter - 'Back on Track with a 90 Day Plan'

In the latest newsletter from City State Games, the team is happy to report that they are back on track with their Camelot Unchained 90-Day plan. The plan was also delved into during the last livestream by Mark Jacobs.


Camelot Unchained's Navigation System Has Landed

The navigation system for Camelot Unchained is finally here as outlined in their latest Community Update.


Mark Jacobs' 'Final Stand: Ragnarok' Opens for First Access

Remember Final Stand: Ragnarok? Mark Jacbos of Camelot Unchained published a newsletter announcing that Final Stand: Ragnarok is now in First Access. Here's some information.


Camelot Unchained Discusses RvR3 Map Evolution

The Camelot Unchained released another Top Tennish update to the community wherein they discussed the new RVR3 map.


Camelot Unchained Keeps Improving Performance

Camelot Unchained's latest community update touts improved performance and more. Here are the details.