Over the past several years, we've seen a monumental shift from in-depth, large-scale player gameplay, to a shallower shared world. Are the days of the old school MMORPG completely over? Don't count it out just yet.
Intrepid Studios' latest Ashes of Creation stream has revealed a look at expanding biomes, and plans for more, including a much larger map headed into the planned second alpha.
Intrepid Studios is building towards their release of Ashes of Creation's Alpha 2 with two new trailers intended to get you hyped. The first trailer depicts the new Desert Biome in all its sandy and craggy glory, while the second trailer shows off the ground impact visual FX.
As the sweltering Summer is steadily climbing to its peak here in the real world, Intrepid Studios has given homage to all seasons in their latest teaser video. Alpha Two intends to introduce seasons to Ashes of Creation along with some complementary weather effects.
For Ashes of Creation, there's a new devblog out covering all things events, with a list of just some of what the team is planning across a wide variety of types.
The recent dev stream for Ashes of Creation dove into the planned seasonal and world events, "dynamic PvE", and gave a peek at a boss.
The Ashes of Creation team showed off a first look at the alpha two character creator, with just some of the many, many options they're planning.
Ashes of Creation dev stream goes into a deep dive on the upcoming animal husbandry system and shows off the brand new reworked Py'Rai race art.
Ashes of Creation's latest dev update stream revealed the Vek and new race art, talked studio growth, and plans for alpha 2.
The past 6 years have been pretty wild for Intrepid Studios, with their flagship title, Ashes of Creation, pushing through the different stages of development. With Alpha 2 on the horizon, and their recent transition from Unreal Engine 4 to Unreal Engine 5, there is plenty to get excited about when it comes to Ashes of Creation. Shortly after the announcement of the UE5 transition, we sat down with creative director, Steven Sharif, to talk about the advancements the game has made, how the outloo
In the last video update of the year, Ashes of Creation's Creative Director Steven Sharif showcased one of the largest changes coming to the MMORPG: migrating the MMO from Unreal Engine 4 to the latest iteration, Unreal Engine 5.
Ashes of Creation has a new Senior Narrative Designer in Wynne McLaughlin, former lead writer and narrative designer on Elder Scrolls Online and Star Wars: The Old Republic.
The new dev discussion for Ashes of Creation is all about character creation and how long you may or may not spend creating your avatar.
If you're an Ashes of Creation fan anxiously awaiting developmental updates, then you just happen to be in luck. An hour and a half long update from Creative Director Steven Sharif, and Community marketing Lead Margaret Krohn has a ton of information surrounding the progress made throughout August, and what we can look forward to in the near future.