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Imaginary Numbers
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel N/A)  | Pub:Imaginary Numbers
PVP:Yes | Distribution: | Retail Price:n/a | Monthly Fee:n/a
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New Skills

Posted by Jon Wood on Aug 27, 2005  | Comments

New Skills -

Recently, the folks at Tactica Online have been introducing us to some of their really juicy damage dealing skills. This week, they've decided to depart from that a little bit to bring us some non-damaging skills that will give us a hand in combat.

The skills we've revealed over the last couple of weeks have all been heavy on the damage potential, so this week we thought we should focus on some of the skills that don't do damage themselves, but will make your attacks that little bit more potent. Initiative will make it more likely you'll get your attack in before your opponents get to you; Vitality makes it more likely you'll be able to fight on even if they do; Far Sight will give you more information to work with; Hammer of Faith could be just what your paladin is looking for; while Flame Weapon is probably more suited to the Templar mystics amongst you; and Teleport can put you just where you'll do the most damage.

To get more details on these skills, click here.