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Imaginary Numbers
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel N/A)  | Pub:Imaginary Numbers
PVP:Yes | Distribution: | Retail Price:n/a | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Mini Q&A #7

Posted by Dana Massey on Jul 22, 2005  | Comments

Mini Q&A #7 - Tactica Online -

The seventh installment of our Tactica Online Q&A series runs today with four more questions and answers from Luke Carruthers, the head of Imaginary Numbers, which develops the title. Tactica Online mixes RPG and turn based tactical PvP combat into one unique title and is poised to take the shelves by storm this winter. Since most of Tactica’s content revolves around player vs. player encounters, how will you deal with issues like people quitting or timing out at key moments?

Luke Carruthers: Disconnects are the bane of every online game, and that’s even more true for one that revolves around direct competition between players. You have to allow for them, because sometimes people do legitimately have network problems, but there’s no real way to distinguish between a legitimate disconnect and a player deliberately trying to avoid a loss.

The only real solution is to allow those who have been disconnected a few minutes in which they can reconnect without penalty. If they don’t reconnect within that time, then they automatically lose the match.

You may read the entire article at this link.