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Destination Games
MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel 11/02/07)  | Pub:NCSoft
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

Non-Exclusive Dev Diary: Caves of Donn

Posted by Keith Cross on Oct 18, 2007  | Comments

Non-Exclusive Dev Diary: Caves of Donn - MMORPG.com

Tabula Rasa Mission Designer Rebekah Tran has penned a dev diary detailing the Caves of Don, one of the first instance maps that players will be able to explore after entering the Wilderness Area.

The game world of Tabula Rasa is filled with many different types of environments that range from somewhat familiar to very alien. The overland maps (the persistent maps where hundreds of players share the same space) share their visual theme with three to four connected instance maps (unique maps created for a party alone). Wilderness is the first overland map that the player visits after completing the game tutorial. It is covered with dense forests, and sports the familiar sounds of twittering birds… that is, when you’re not in the middle of a fierce battle.

One of the first instance maps players can explore off Wilderness is Caves of Donn. When it came time for me to start creating the missions on this map, I had a little bit of a challenge on my hands, as it is one of the smaller instance maps. It is laid out as three primary large outdoor rooms connected by a smaller cave system. These connecting caves are rather enclosed, so the battles in Caves of Donn needed to be smaller in scale (but not in intensity) and a little more intelligent. In order to be successful in this area, the goal is to pay attention to your environment. Do you see creatures you previously thought long dead back in the picture? Ask yourself, “Where are they coming from?” Think you’re getting sniped? You probably are, so search out that sneaky guy and take him out!

Read more about the Caves of Donn here.

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