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Destination Games
MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel 11/02/07)  | Pub:NCSoft
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

Feedback Friday

Posted by Keith Cross on Jul 14, 2008  | Comments

Feedback Friday -

In this week's Feedback Friday feature on the Tabula Rasa community site, they look at progress on Deployments 10 and 11, new foes, progressive weapons, and more.

Progressive Weapons Update

Hello everyone!

I thought I’d give everyone a glimpse of what sort of cool stuff we’ve been working on in the weapons department. It’s gonna be art-centric mind you…but it oughta be fun none the less. We started off a couple of sprints ago with the high level objective of giving players more opportunity to distinguish themselves, especially at higher levels after a lot of investment in their characters. One opportunity we immediately identified was new high level weaponry. ‘Kick ass weapons for high level players!’ was the battle cry. We successfully got the Series 2 and Series 3 Shotgun released in one sprint! That was really exciting for the team to be able to do a release that fast and the feedback so far seems very positive. Plus, who doesn’t love a Bad-Ass Triple-Barrel Transforming Incendiary Shotgun!?

We want to repeat that initial success of course, to feed new and cooler weapons to the players, but with an increased focus on the classes over all. Tom and I want to avoid the ‘tail wagging the dog’ in terms of art being released for art’s sake (although as art director I have to admit that it’s a very attractive idea to just make cool weapons and hand ‘em out!).

Seriously though, I’ve been working closely with Tom and a small group of our key systems designers to develop a design-driven framework that we can then use to guide us in developing future ‘bad-ass’ equipment. Obviously that’s a complex challenge, but everyone is really excited by it getting it right.

Read more here.