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Stars Reach

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Stars Reach Articles

Playable Worlds Details How Stars Reach Character Advancement Works

Stars Reach has revealed how its advancement and skill trees will work.


Stars Reach Playtest Asked What Happens When You Give 100 Players Terraforming (and Other) Tools

Stars Reach playtesting is happening, and the Playable Worlds team is letting us into the experience of the latest round of play testing, and what happened when they let players into their simulation and have access to a number of flexible tools.  


Playable Worlds Shows Off Big Stars Reach Visual Improvements Since the Initial Announcement

Playable Worlds is showing some big visual improvements in Stars Reach in the time since the game was announced.


Stars Reach Holds Pre-Alpha Playtest and Dives into Camera and Movement, and How This Shapes the Experience

Stars Reach has officially held its first pre-alpha playtest. Playable Worlds has a new blog focused on two key elements in these early stages of testing: the camera and movement.


As Stars Reach Heads Towards First Playtests This Weekend, Raph Koster Dives into Who the Game is For

Raph Koster delves into who Playable Worlds is building their community-driven sandbox, Stars Reach, for, and the guiding motivations behind their design.


Featuring Limited Resources, and Procedural Planets, Raph Koster Addresses What Stars Reach is 'About'

A new devblog from Raph Koster goes into the themes of Stars Reach and how Playable Worlds supports previously discussed design pillars with the core content and emphasis on learning to work together.


Stars Reach Design Pillars Cover How an Optimistic, Welcoming Game Handles Heavier Topics and Player Agency

Raph Koster continues outlining the design pillars for Stars Reach. In the latest round, he dives into intentional optimism and welcoming, how heavier topics fit in, and the importance of community.


'Easy to Learn, Hard to Master', Raph Koster Talks Stars Reach's Design Pillars as Approachable, But Deep

Raph Koster is sharing more development pillars of Playable Worlds' upcoming MMORPG Stars Reach. This time, he focuses on the fun they're looking to build and provide as part of the experience. 


Raph Koster Outlines Top Development Pillars for Immersive Sandbox MMO Stars Reach

Raph Koster talks design pillars for Playable Worlds' upcoming MMO, Stars Reach, from creating an alive simulated world to having a sense of history, interdependence, and a move away from a theme park to look at.


Playable Worlds Releases A Deep Dive Video into Its Innovative Living World Features

Playable Worlds exciting upcoming MMORPG Stars Reach just dropped a new video detailing some of the revolutionary features that the game intends to employ.


Interview: Stars Reach Is Playable Worlds' Upcoming MMO, Set In A Fully Simulated Sandbox Galaxy

Playable Worlds has finally pulled the veil back on its upcoming MMO project, Stars Reach. We sat down with CEO Raph Koster to talk about what this new MMO is and what players should expect in the next sandbox MMO from the legendary developer.


Playable Worlds Countdown Gives Us More MMO Questions to Ponder

Playable Worlds is continuing its mystery countdown, posing intriguing questions and dropping some hints along the way. 


Playable Worlds Posts Some Intriguing Questions in New Mystery Countdown

Raph Koster's Playable Worlds has been pretty quiet on their upcoming project, with the occasional notable hire, info or partnership, but it seems like something is coming with a new mystery countdown happening.


Raph Koster's Playable Worlds Announces Deal to Use Popul8 AI Tech for Character Design Work

Playable Worlds, Raph Koster's multiverse game studio, is partnering with Didimo to use their Popul8 AI-powered character creation platform for character creation in their future games.


Interview: Longtime MMO Developer Gordon Walton Joins Playable Worlds As Executive Producer

Longtime MMO developer, Gordon Walton has joined Playable Worlds, the company building a new cloud-native sandbox MMORPG helmed by Raph Koster. Walton joins Playable Worlds as both Executive Producer and Chief Product Officer.