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Castle Thorn Software / Nexeon Technologies
MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel 09/21/07)  | Pub:Castle Thorn Software / Nexeon Technologies
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Subscription
System Req: PC | Out of date info? Let us know!

Combat System Overhaul

Posted by Keith Cross on Mar 21, 2008  | Comments

Combat System Overhaul -

The folks at StarQuest Online have announced a number of changes to ship combat that will be implemented with the game's next patch.

This is the ship combat changes patch discussed elsewhere in the forums


1- Smaller ships harder to hit
2- Target in motion, harder to hit
3- Shooter in motion, harder to hit target
4- Both shooter and target in motion, harder to hit x 2
5- Both shooter and target in motion, but heading straight at each other, easier to hit
6 -Shooter in motion, target stationary, shooter headed straight at target, easier to hit
7- Damage done to shields by weapon fire, reduced by 50%
8- Targetable systems on target ship, such as engines, reactor, life support, and bridges
9 - Missiles cannot target individual systems, only energy weapons
10 - Targeting a specific system reduces overall accuracy by at least 50%, some systems are harder to target than others
11 - Pirate flags will be changed to time out after 2 hours or so, the faction flagging system now makes it unnecessary to flag ships for months at a time

* Targeting a system does not work if there is a shield on the target between your weapon and the targeted system able to block the blow

* When targeting systems, missiles suffer the same accuracy penalty as beam weapons, even though they cannot directly target a ship's system

* NPC ships now have this ability too, based on the experience level of the NPC ship - priorities used by different NPC groups vary depending on the morals of the NPC group, for example, Alliance Fleet vessels do not target life support systems on their opponent's ships

Read more here.